UZ-MUTTAQI

Uzbekistan
On FACEIT since 2025 130 matches tracked 69 matches in 30 days
ELO ▼ 141
2,108
30-day peak: 2,352
Rank EU
#183,587
Uzbekistan #1,077 in Uzbekistan
Last updated:

How does UZ-MUTTAQI play?

Rating 0.98 K/R 0.73 ADR 81.6 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 130 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 0.95−0.08 · Ø 1.03 better than 20%
Pistol kills per match 2.1
Zeus kills4 in 130 matches
Knife kills 5 in 130 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 14%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 16x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 67%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +292
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.11, Rating −0.12, ADR −13.8, Win rate −3 pp

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.56
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.69 (at the start 0.80). Clearly below the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
24 matches · 50% win rate
On Dust 2 −26 ELO
31 matches · 45% win rate
Between 6:00 and 12:00 −30 ELO, win rate 36%
On Sundays −133 ELO, win rate 40%

UZ-MUTTAQI loses the most ELO on Ancient: −27 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Recorded match no. 100 · Nuke
  3. Reached level 10 · Anubis
  4. Longest win streak: 6 wins in a row · Mirage
  5. Highest rating in a match: 2.16 · Cache

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
45% better than 30%
0.75 better than 56%
84.3 better than 69%
1.00 better than 38%
54% of 190 duels better than 68%
40% of 15 situations better than 55%
Mirage29
62% better than 86%
0.70 better than 31%
79.8 better than 45%
0.97 better than 30%
55% of 132 duels better than 73%
33% of 12 situations better than 37%
Ancient24
50% better than 43%
0.74 right on the average
80.8 better than 47%
0.98 better than 34%
46% of 124 duels better than 20%
31% of 13 situations better than 32%
Anubis17
24% better than 1%
0.69 better than 25%
79.7 better than 43%
0.89 better than 8%
53% of 88 duels better than 62%
30% of 10 situations better than 29%
Nuke12
42% -
0.73 -
80.9 -
0.97-
45% of 82 duels -
20% of 10 situations -
Cache10
50% -
0.83 -
87.4 -
1.18-
54% of 50 duels -
44% of 9 situations -
Inferno7
57% -
0.60 -
76.1 -
0.79-
61% of 51 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UZ-MUTTAQI plays

Across 130 matches UZ-MUTTAQI averages K/R 0.73, ADR 81.6 and a rating of 0.98. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 52% headshots. The strongest map is Mirage with a 62% win rate in 29 matches. In 42 of 130 matches the rating was 1.10 or higher (32%), in 63 it was below 0.90. In 90 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. UZ-MUTTAQI loses the most ELO on Ancient (−27 ELO, win rate 50%). Things go best on Mirage (+30 ELO, win rate 62%). Improved over the last three months: ELO +292. Got weaker: K/R −0.11, Rating −0.12, ADR −13.8, Win rate −3 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 69 matches, win rate 49%, net ELO −163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.