UNlimitedX6

Mongolia
On FACEIT since 2020 260 matches tracked 148 matches in 30 days
ELO ▲ 24
2,082
30-day peak: 2,082
Rank SEA ▲ 1,192 places
#5,163
Mongolia #1,390 in Mongolia
30 days · prev. #6,355 · best #4,023
Last updated:

How does UNlimitedX6 play?

Rating 1.09 K/R 0.77 ADR 82.6 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 260 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.10+0.07 · Ø 1.03 better than 74%
Pistol kills per match 2.8
Zeus kills1 in 260 matches
Knife kills 12 in 260 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 61%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 71%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 46x 4K, 3 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 1.9−2.4 · Ø 4.3 better than 3%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 52%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +122
= Stayed the same
K/R at 0.77, Rating at 1.08, Headshots at 56%
▼ Got worse
ADR −4.7

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.86. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −80 ELO
39 matches · 46% win rate
On Ancient −54 ELO
43 matches · 42% win rate
On Fridays −75 ELO, win rate 41%

UNlimitedX6 loses the most ELO in match 2 of the day: −80 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 50 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
63% better than 87%
0.81 better than 80%
85.0 better than 73%
1.15 better than 84%
57% of 361 duels better than 81%
40% of 75 situations better than 56%
Dust 254
57% better than 72%
0.77 better than 66%
84.0 better than 67%
1.11 better than 75%
55% of 229 duels better than 72%
42% of 43 situations better than 61%
Ancient43
42% better than 20%
0.73 better than 41%
77.3 better than 27%
1.00 better than 39%
55% of 143 duels better than 72%
32% of 37 situations better than 36%
Anubis26
38% better than 10%
0.79 better than 75%
85.7 better than 76%
1.07 better than 63%
46% of 121 duels better than 21%
47% of 19 situations better than 73%
Inferno23
35% better than 7%
0.75 better than 59%
81.2 better than 54%
1.03 better than 43%
49% of 76 duels better than 31%
25% of 8 situations better than 18%
Cache12
50% -
0.69 -
78.3 -
0.93-
47% of 51 duels -
29% of 7 situations -
Nuke12
42% -
0.72 -
74.8 -
0.99-
48% of 65 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UNlimitedX6 plays

Across 260 matches UNlimitedX6 averages K/R 0.77, ADR 82.6 and a rating of 1.09. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 56% headshots. The strongest map is Mirage with a 63% win rate in 86 matches. In 119 of 260 matches the rating was 1.10 or higher (46%), in 82 it was below 0.90. In 235 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: July 2026 at 1.20. UNlimitedX6 loses the most ELO in match 2 of the day (−80 ELO, win rate 46%). Things go best in match 4 of the day (−25 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, −25 ELO. Improved over the last three months: Win rate +6 pp, ELO +122. Got weaker: ADR −4.7. Unchanged in recent months: K/R at 0.77, Rating at 1.08, Headshots at 56%. Last 30 days: 148 matches, win rate 52%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.