UMUT

Turkey
On FACEIT since 2023 92 matches tracked 52 matches in 30 days
ELO ▲ 61
2,014
30-day peak: 2,225
Rank EU
#242,257
Turkey #6,860 in Turkey
Last updated:

How does UMUT play?

Rating 0.99 (from 72 matches) K/R 0.74 ADR 83.5 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 72 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 98%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 27%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 3.3
Zeus kills2 in 92 matches
Knife kills 6 in 92 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 65%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 66%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 14x 4K, 2 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 82% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 82%+10 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ADR +4.3, Headshots +4 pp, Win rate +14 pp, ELO +225
= Stayed the same
K/R at 0.77
▼ Got worse
First kills −1 pp, Clutch 1v1 −5 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −31 ELO
48 matches · 40% win rate
Between 18:00 and 24:00 +9 ELO, win rate 36%
On Sundays −28 ELO, win rate 40%

UMUT loses the most ELO from match 5 of the day: −31 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Anubis
  2. Highest rating in a match: 2.11 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
50% better than 46%
0.79 better than 74%
86.0 better than 76%
1.05 better than 56%
46% of 224 duels better than 23%
50% of 12 situations better than 82%
Ancient18
50% better than 45%
0.67 better than 18%
81.0 better than 48%
0.88-
49% of 102 duels better than 35%
100% of 3 situations better than 99%
Anubis14
43% -
0.78 -
89.2 -
1.02-
47% of 112 duels -
57% of 7 situations -
Inferno10
50% -
0.77 -
87.7 -
1.04-
53% of 92 duels -
33% of 3 situations -
Nuke6
50% -
0.71 -
78.7 -
0.91-
42% of 33 duels -
33% of 3 situations -
Mirage4
25% -
0.49 -
55.5 -
0.37-
33% of 6 duels -
-
Overpass4
50% -
0.70 -
76.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How UMUT plays

Across 92 matches UMUT averages K/R 0.74 and ADR 83.5; the rating across the 72 rated matches is 0.99. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 82%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 45% headshots. The strongest map is Ancient with a 50% win rate in 18 matches. In 25 of 72 matches the rating was 1.10 or higher (35%), in 34 it was below 0.90. In 72 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. UMUT loses the most ELO from match 5 of the day (−31 ELO, win rate 40%). Things go best on Dust 2 (+6 ELO, win rate 50%). Improved over the last three months: Rating +0.05, ADR +4.3, Headshots +4 pp, Win rate +14 pp, ELO +225. Got weaker: First kills −1 pp, Clutch 1v1 −5 pp. Unchanged in recent months: K/R at 0.77. Last 30 days: 52 matches, win rate 54%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.