UMARpm

Uzbekistan
On FACEIT since 2025 160 matches tracked 59 matches in 30 days
ELO ▲ 214
2,051
30-day peak: 2,141
Rank EU
#222,748
Uzbekistan #1,376 in Uzbekistan
Last updated:

How does UMARpm play?

Rating 1.08 K/R 0.77 ADR 85.0 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 160 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 26% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.08+0.05 · Ø 1.03 better than 69%
Pistol kills per match 3.1
Knife kills 5 in 160 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 37x 4K, 3 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 72%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 71%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +575, First kills +1 pp, Clutch 1v1 +20 pp
= Stayed the same
ADR at 83.6, Headshots at 45%, Win rate at 51%
▼ Got worse
K/R −0.04, Rating −0.06

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −48 ELO
26 matches · 42% win rate
On Mirage −3 ELO
64 matches · 50% win rate
On Fridays ±0 ELO, win rate 45%

UMARpm loses the most ELO in match 3 of the day: −48 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Reached level 10 · Mirage
  3. Recorded match no. 100 · Inferno
  4. Highest rating in a match: 2.34 · Ancient
  5. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
50% better than 45%
0.75 better than 56%
83.0 better than 63%
1.05 better than 59%
51% of 306 duels right on the average
43% of 42 situations better than 65%
Dust 236
44% better than 23%
0.83 better than 85%
90.2 better than 87%
1.14 better than 81%
61% of 189 duels better than 93%
42% of 19 situations better than 61%
Anubis26
50% better than 44%
0.76 better than 60%
87.8 better than 82%
1.05 better than 56%
58% of 130 duels better than 82%
24% of 17 situations better than 18%
Ancient18
56% better than 68%
0.83 better than 86%
88.7 better than 83%
1.18 better than 91%
56% of 94 duels better than 77%
63% of 8 situations better than 96%
Cache6
50% -
0.56 -
59.7 -
0.91-
61% of 18 duels -
75% of 4 situations -
Inferno6
50% -
0.70 -
74.4 -
0.99-
52% of 21 duels -
33% of 3 situations -
Nuke4
75% -
0.87 -
85.8 -
1.23-
59% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UMARpm plays

Across 160 matches UMARpm averages K/R 0.77, ADR 85.0 and a rating of 1.08. Biggest strength: 3K rounds at 4.9%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 44% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 79 of 160 matches the rating was 1.10 or higher (49%), in 53 it was below 0.90. In 151 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. UMARpm loses the most ELO in match 3 of the day (−48 ELO, win rate 42%). Things go best in match 1 of the day (+28 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +28 ELO. Improved over the last three months: ELO +575, First kills +1 pp, Clutch 1v1 +20 pp. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 83.6, Headshots at 45%, Win rate at 51%. Last 30 days: 59 matches, win rate 49%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.