ULYA_GRECHKA

South Korea
On FACEIT since 2019 205 matches tracked 144 matches in 30 days
ELO ▲ 206
2,495
30-day peak: 2,615
Rank EU
#57,712
South Korea #921 in South Korea
Last updated:

How does ULYA_GRECHKA play?

Rating 1.09 K/R 0.77 ADR 83.4 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 205 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 1.11+0.08 · Ø 1.03 better than 70%
Pistol kills per match 2.9
Knife kills 1 in 205 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 73%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 45x 4K, 7 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 45%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.21, ADR +8.9
= Stayed the same
Headshots at 56%, ELO at 2,495
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.67). Slightly above the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −123 ELO
80 matches · 55% win rate
Between 18:00 and 24:00 −50 ELO, win rate 47%
On Tuesdays −25 ELO, win rate 45%

ULYA_GRECHKA loses the most ELO on Mirage: −123 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.10 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
55% better than 63%
0.81 better than 76%
88.8 better than 81%
1.16 better than 82%
57% of 422 duels better than 81%
52% of 46 situations better than 87%
Dust 246
46% better than 27%
0.73 better than 42%
76.8 better than 27%
1.01 better than 36%
47% of 212 duels better than 24%
41% of 27 situations better than 58%
Ancient37
51% better than 45%
0.80 better than 73%
86.7 better than 73%
1.13 better than 76%
56% of 176 duels better than 73%
21% of 33 situations better than 13%
Anubis29
62% better than 80%
0.73 better than 43%
77.2 better than 30%
1.07 better than 59%
56% of 105 duels better than 75%
35% of 17 situations better than 42%
Nuke7
14% -
0.71 -
76.7 -
0.94-
39% of 28 duels -
50% of 4 situations -
Inferno5
40% -
0.70 -
75.0 -
0.94-
60% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ULYA_GRECHKA plays

Across 205 matches ULYA_GRECHKA averages K/R 0.77, ADR 83.4 and a rating of 1.09. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 56% headshots. The strongest map is Anubis with a 62% win rate in 29 matches. In 101 of 205 matches the rating was 1.10 or higher (49%), in 66 it was below 0.90. In 185 matches with detailed stats: 45 4Ks and 7 aces. Best month by rating: October 2026 at 1.14. ULYA_GRECHKA loses the most ELO on Mirage (−123 ELO, win rate 55%). Things go best on Anubis (+23 ELO, win rate 62%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: K/R +0.11, Rating +0.21, ADR +8.9. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 56%, ELO at 2,495. Last 30 days: 144 matches, win rate 53%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.