UKGxSp1r1t

Mongolia
On FACEIT since 2020 145 matches tracked 22 matches in 30 days
Last updated:

How does UKGxSp1r1t play?

Rating 0.92 K/R 0.67 ADR 74.5 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 15% weak 0.75 to 0.89 20% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 42%−9 pp · Ø 51% better than 11%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.90−0.12 · Ø 1.02 better than 6%
Pistol kills per match 2.5
Knife kills 4 in 145 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 18%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 23%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 11x 4K, 4 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 33%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 61%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +18 pp
= Stayed the same
K/R at 0.67, Rating at 0.92, ADR at 74.6
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.73).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
37 matches · 43% win rate
From match 5 of the day −26 ELO
85 matches · 40% win rate
Between 18:00 and 24:00 −75 ELO, win rate 39%

UKGxSp1r1t loses the most ELO on Dust 2: −50 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 1.99 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
50% better than 42%
0.68 better than 21%
75.3 better than 21%
0.98 better than 31%
43% of 135 duels better than 11%
37% of 38 situations better than 44%
Dust 237
43% better than 19%
0.68 better than 21%
78.1 better than 35%
0.91 better than 11%
40% of 149 duels better than 5%
35% of 20 situations better than 41%
Ancient24
58% better than 73%
0.74 right on the average
77.7 better than 31%
1.02 better than 46%
47% of 89 duels better than 25%
24% of 21 situations better than 18%
Anubis18
39% better than 14%
0.59 better than 2%
68.7 better than 3%
0.83 better than 2%
31% of 51 duels better than 1%
20% of 5 situations better than 10%
Inferno8
38% -
0.63 -
68.8 -
0.83-
48% of 23 duels -
40% of 5 situations -
Cache7
14% -
0.50 -
59.5 -
0.64-
40% of 20 duels -
-
Nuke7
43% -
0.71 -
73.1 -
0.91-
54% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UKGxSp1r1t plays

Across 145 matches UKGxSp1r1t averages K/R 0.67, ADR 74.5 and a rating of 0.92. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 42% headshots. The strongest map is Ancient with a 58% win rate in 24 matches. In 42 of 145 matches the rating was 1.10 or higher (29%), in 81 it was below 0.90. In 125 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: September 2026 at 0.94. UKGxSp1r1t loses the most ELO on Dust 2 (−50 ELO, win rate 43%). Things go best on Mirage (+74 ELO, win rate 50%). Improved over the last three months: Win rate +18 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 74.6. Last 30 days: 22 matches, win rate 36%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.