UJYpTxdzyM

United Kingdom
On FACEIT since 2023 424 matches tracked 98 matches in 30 days
ELO ▼ 98
3,036
30-day peak: 3,134
Rank EU ▲ 1,720 places
#7,469
United Kingdom #119 in United Kingdom
30 days · prev. #9,189 · best #7,339
Last updated:

How does UJYpTxdzyM play?

Rating 1.02 (from 278 matches) K/R 0.73 ADR 78.1 from 424 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 424 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (381 matches).

3,000-3,499 ELO

Compared with 7,443 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 1.02−0.03 · Ø 1.05 better than 29%
Pistol kills per match 2.6
Zeus kills1 in 424 matches
Knife kills 5 in 424 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 34%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 33%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 64x 4K, 10 aces in 381 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.6−0.2 · Ø 3.8 better than 42%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 48%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +352
= Stayed the same
K/R at 0.73, ADR at 78.8, Win rate at 51%
▼ Got worse
Headshots −5 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 424 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −420 ELO
70 matches · 39% win rate
On Ancient −316 ELO
84 matches · 49% win rate
On Sundays −109 ELO, win rate 42%

UJYpTxdzyM loses the most ELO in match 1 of the day: −420 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.75 · Ancient
  2. Most kills in a match: 48 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 424 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage143
49% better than 26%
0.74 better than 40%
80.1 better than 39%
1.02 better than 35%
53% of 660 duels right on the average
32% of 73 situations better than 28%
Dust 297
57% better than 58%
0.70 better than 24%
75.9 better than 21%
1.00 better than 26%
50% of 388 duels better than 36%
38% of 48 situations better than 46%
Ancient84
49% better than 29%
0.76 right on the average
80.2 better than 39%
1.06 right on the average
55% of 409 duels better than 65%
51% of 39 situations better than 83%
Nuke45
60% better than 58%
0.77 right on the average
79.3 better than 34%
1.07 better than 46%
53% of 215 duels right on the average
36% of 25 situations better than 41%
Anubis36
44% better than 16%
0.65 better than 9%
73.7 better than 12%
0.89 better than 5%
49% of 185 duels better than 30%
6% of 16 situations better than 2%
Inferno13
38% -
0.62 -
70.0 -
0.89-
43% of 56 duels -
33% of 9 situations -
Cache6
50% -
0.72 -
74.5 -
1.01-
48% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UJYpTxdzyM plays

Across 424 matches UJYpTxdzyM averages K/R 0.73 and ADR 78.1; the rating across the 278 rated matches is 1.02. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 61% headshots. The strongest map is Nuke with a 60% win rate in 45 matches. In 148 of 424 matches the rating was 1.10 or higher (35%), in 180 it was below 0.90. In 381 matches with detailed stats: 64 4Ks and 10 aces. Best month by rating: October 2026 at 1.02. UJYpTxdzyM loses the most ELO in match 1 of the day (−420 ELO, win rate 39%). Things go best on Nuke (+145 ELO, win rate 60%). Match no. 2 of the day goes best: 58% win rate, +115 ELO. Improved over the last three months: ELO +352. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.8, Win rate at 51%. Last 30 days: 98 matches, win rate 45%, net ELO −173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.