UIzeno

Albania
On FACEIT since 2021 110 matches tracked 40 matches in 30 days
ELO ▲ 27
2,045
30-day peak: 2,072
Rank EU
#223,615
Albania #1,244 in Albania
Last updated:

How does UIzeno play?

Rating 1.13 K/R 0.81 ADR 88.3 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 110 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 92%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.13+0.10 · Ø 1.03 better than 79%
Pistol kills per match 3.5
Zeus kills3 in 110 matches
Knife kills 11 in 110 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 87%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 17x 4K, 2 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 92%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +91
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 87.3
▼ Got worse
Headshots −4 pp, Win rate −9 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −18 ELO
21 matches · 43% win rate
In match 1 of the day +83 ELO
43 matches · 37% win rate
Between 18:00 and 24:00 +10 ELO, win rate 41%
On Mondays +30 ELO, win rate 45%

UIzeno loses the most ELO in match 3 of the day: −18 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.42 · Dust 2
  3. Most kills in a match: 32 · Ancient
  4. Reached level 10 · Nuke
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
51% better than 52%
0.79 better than 73%
85.6 better than 73%
1.13 better than 78%
52% of 221 duels better than 55%
52% of 21 situations better than 86%
Inferno21
67% better than 90%
0.86 better than 89%
96.7 better than 94%
1.21 better than 89%
61% of 93 duels better than 88%
53% of 15 situations better than 80%
Ancient20
60% better than 76%
0.83 better than 84%
88.7 better than 81%
1.16 better than 85%
52% of 95 duels right on the average
47% of 15 situations better than 74%
Mirage11
27% -
0.73 -
85.9 -
0.96-
60% of 60 duels -
30% of 10 situations -
Nuke5
20% -
0.72 -
81.0 -
1.02-
48% of 31 duels -
0% of 1 situations -
Anubis4
75% -
0.99 -
94.4 -
1.34-
58% of 26 duels -
50% of 4 situations -
Cache4
50% -
0.66 -
80.1 -
0.91-
42% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UIzeno plays

Across 110 matches UIzeno averages K/R 0.81, ADR 88.3 and a rating of 1.13. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 47% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 56 of 110 matches the rating was 1.10 or higher (51%), in 34 it was below 0.90. In 88 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: May 2026 at 1.20. UIzeno loses the most ELO in match 3 of the day (−18 ELO, win rate 43%). Things go best on Dust 2 (+55 ELO, win rate 51%). Match no. 2 of the day goes best: 73% win rate, +28 ELO. Improved over the last three months: ELO +91. Got weaker: Headshots −4 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 87.3. Last 30 days: 40 matches, win rate 53%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.