UDP-RAW

Argentina
On FACEIT since 2021 158 matches tracked 112 matches in 30 days
ELO ▲ 104
2,304
30-day peak: 2,425
Rank SA ▼ 261 places
#2,479
Argentina #473 in Argentina
30 days · prev. #2,218 · best #1,571
Last updated:
Next update possible in 40m 52s

How does UDP-RAW play?

Rating 1.29 (from 112 matches) K/R 0.91 ADR 94.0 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 112 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Strength
Where do the kills come from?

1.24 K/D and so well above the average (1.04).

Headshot rate 57%+7 pp · Ø 50% better than 86%
AWP share of kills 14%+2 pp · Ø 12% better than 71%
K/D 1.24+0.20 · Ø 1.04 better than 93%
Pistol kills per match 3.7
Zeus kills1 in 158 matches
Knife kills 2 in 158 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.1%).

2K rounds 17.1%+3.7 pp · Ø 13.4% better than 97%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 43x 4K, 4 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 40%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, ADR +11.1, ELO +187
= Stayed the same
Win rate at 54%
▼ Got worse
Headshots −2 pp

Oct to Nov 2026 compared with Apr 2026.

Kills per round (K/R)

0.92
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.95. Last 3 months: 0.94 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −77 ELO
50 matches · 52% win rate
In match 1 of the day −56 ELO
37 matches · 38% win rate
Between 18:00 and 24:00 +61 ELO, win rate 48%
On Fridays −48 ELO, win rate 41%

UDP-RAW loses the most ELO on Mirage: −77 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 60 · Mirage
  3. Highest rating in a match: 2.97 · Cache
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% right on the average
0.91 better than 95%
94.1 better than 93%
1.26 better than 95%
60% of 235 duels better than 90%
59% of 17 situations better than 95%
Dust 238
45% better than 24%
0.88 better than 92%
91.2 better than 87%
1.23 better than 91%
58% of 139 duels better than 84%
40% of 15 situations better than 55%
Nuke18
44% better than 18%
0.87 better than 89%
90.5 better than 83%
1.27-
64% of 72 duels better than 94%
20% of 5 situations better than 9%
Ancient17
65% better than 87%
0.93 better than 97%
96.1 better than 95%
1.40-
55% of 64 duels better than 68%
50% of 4 situations better than 81%
Anubis14
64% -
0.96 -
101.5 -
1.35-
60% of 78 duels -
50% of 6 situations -
Cache11
64% -
0.91 -
94.2 -
1.30-
58% of 59 duels -
40% of 5 situations -
Inferno10
60% -
0.93 -
95.6 -
1.41-
60% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UDP-RAW plays

Across 158 matches UDP-RAW averages K/R 0.91 and ADR 94.0; the rating across the 112 rated matches is 1.29. Biggest strength: Rating at 1.29, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 20.1 kills per match with 57% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 71 of 112 matches the rating was 1.10 or higher (63%), in 24 it was below 0.90. In 112 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: October 2026 at 1.30. UDP-RAW loses the most ELO on Mirage (−77 ELO, win rate 52%). Things go best on Dust 2 (+61 ELO, win rate 45%). Match no. 2 of the day goes best: 61% win rate, +49 ELO. Improved over the last three months: K/R +0.11, ADR +11.1, ELO +187. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 112 matches, win rate 54%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.