UCH-Charles

Chile
On FACEIT since 2014 272 matches tracked 50 matches in 30 days
Last updated:

How does UCH-Charles play?

Rating 1.03 K/R 0.73 ADR 77.0 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 272 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

Level 8

Compared with 1,409 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 20%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.02+0.02 · Ø 1.00 better than 57%
Pistol kills per match 2.6
Knife kills 2 in 272 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 38%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 66%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 39x 4K, 3 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.27).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.43+0.16 · Ø 0.27 better than 85%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.06
= Stayed the same
ADR at 78.6, Win rate at 50%
▼ Got worse
Headshots −3 pp, ELO −373

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.75 (at the start 0.70). Just above the average (0.73).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −83 ELO
40 matches · 40% win rate
On Dust 2 −44 ELO
40 matches · 50% win rate
Between 6:00 and 12:00 +50 ELO, win rate 46%
On Tuesdays +52 ELO, win rate 43%

UCH-Charles loses the most ELO in match 4 of the day: −83 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.26 · Inferno
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno53
58% better than 68%
0.77 better than 70%
79.5 better than 49%
1.11 better than 78%
53% of 188 duels better than 62%
39% of 31 situations better than 55%
Mirage47
53% better than 60%
0.70 better than 36%
72.7 better than 15%
0.95 better than 30%
45% of 150 duels better than 21%
36% of 25 situations better than 45%
Anubis45
42% better than 20%
0.77 better than 72%
81.1 better than 55%
1.06 better than 69%
49% of 201 duels better than 40%
36% of 25 situations better than 45%
Nuke41
54% better than 53%
0.71 better than 31%
72.3 better than 12%
1.02 better than 39%
42% of 142 duels better than 9%
55% of 22 situations better than 83%
Dust 240
50% right on the average
0.77 better than 73%
83.1 better than 68%
1.06 better than 68%
58% of 152 duels better than 87%
45% of 20 situations better than 72%
Cache25
44% -
0.70 -
75.4 -
0.99-
50% of 111 duels -
22% of 18 situations -
Ancient20
45% better than 32%
0.63 better than 11%
71.1 better than 9%
0.88 better than 14%
44% of 89 duels better than 16%
38% of 8 situations better than 57%

Compared with players on the same level who have at least 15 matches on the map.

How UCH-Charles plays

Across 272 matches UCH-Charles averages K/R 0.73, ADR 77.0 and a rating of 1.03. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 16.2 kills per match with 42% headshots. The strongest map is Inferno with a 58% win rate in 53 matches. In 106 of 272 matches the rating was 1.10 or higher (39%), in 103 it was below 0.90. In 208 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: November 2026 at 1.23. UCH-Charles loses the most ELO in match 4 of the day (−83 ELO, win rate 40%). Things go best on Nuke (+136 ELO, win rate 54%). Match no. 1 of the day goes best: 58% win rate, +87 ELO. Improved over the last three months: K/R +0.05, Rating +0.06. Got weaker: Headshots −3 pp, ELO −373. Unchanged in recent months: ADR at 78.6, Win rate at 50%. Last 30 days: 50 matches, win rate 56%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.