Tzorooo

Romania
On FACEIT since 2026 182 matches tracked 53 matches in 30 days
ELO ▲ 54
2,210
30-day peak: 2,307
Rank EU
#139,954
Romania #1,672 in Romania
Last updated:

How does Tzorooo play?

Rating 1.26 K/R 0.90 ADR 93.3 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 182 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 12% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Strength
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 97%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 59x 4K, 5 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 31%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 68%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Tzorooo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 164 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: September 2026 with 1.02.

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
31 matches · 32% win rate
On Mirage −19 ELO
49 matches · 55% win rate
Between 6:00 and 12:00 −31 ELO, win rate 42%
On Mondays −20 ELO, win rate 46%

Tzorooo loses the most ELO on Dust 2: −24 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Ancient
  2. Recorded match no. 100 · Nuke
  3. Reached level 10 · Ancient
  4. Longest win streak: 7 wins in a row · Ancient
  5. Highest rating in a match: 2.79 · Inferno

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
55% better than 62%
0.90 better than 95%
95.9 better than 95%
1.25 better than 94%
58% of 258 duels better than 85%
47% of 32 situations better than 75%
Dust 231
32% better than 4%
0.80 better than 76%
83.6 better than 64%
1.09 better than 67%
55% of 137 duels better than 72%
26% of 19 situations better than 19%
Ancient27
63% better than 86%
1.00 better than 99%
100.4 better than 99%
1.41 better than 99%
58% of 118 duels better than 85%
43% of 21 situations better than 66%
Anubis26
77% better than 99%
0.98 better than 99%
99.3 better than 98%
1.40 better than 99%
61% of 136 duels better than 92%
45% of 20 situations better than 69%
Inferno23
70% better than 92%
0.91 better than 96%
92.3 better than 88%
1.29 better than 96%
59% of 91 duels better than 83%
40% of 10 situations right on the average
Cache14
50% -
0.89 -
94.7 -
1.25-
65% of 65 duels -
50% of 4 situations -
Nuke12
42% -
0.78 -
77.8 -
1.10-
67% of 33 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tzorooo plays

Across 182 matches Tzorooo averages K/R 0.90, ADR 93.3 and a rating of 1.26. Biggest strength: Rating at 1.26, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 19.6 kills per match with 54% headshots. The strongest map is Anubis with a 77% win rate in 26 matches. In 116 of 182 matches the rating was 1.10 or higher (64%), in 44 it was below 0.90. In 169 matches with detailed stats: 59 4Ks and 5 aces. Best month by rating: September 2026 at 1.43. Tzorooo loses the most ELO on Dust 2 (−24 ELO, win rate 32%). Things go best on Anubis (+114 ELO, win rate 77%). From match no. 5 of the day on, things go best: 61% win rate, +99 ELO. Last 30 days: 53 matches, win rate 51%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.