Tyson52

Ukraine
On FACEIT since 2022 217 matches tracked 28 matches in 30 days
Last updated:

How does Tyson52 play?

Rating 1.02 K/R 0.73 ADR 80.1 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 217 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 10%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.05+0.04 · Ø 1.01 better than 66%
Pistol kills per match 2.1
Zeus kills1 in 217 matches
Knife kills 6 in 217 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just below the average (4.0%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 55%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 42%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 1 ace in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 17%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 79.9, Headshots at 40%, Win rate at 42%
▼ Got worse
ELO −347

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.72). Right on the average (0.73).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −76 ELO
54 matches · 44% win rate
On Nuke −55 ELO
35 matches · 34% win rate
Between 12:00 and 18:00 −57 ELO, win rate 34%
On Fridays −99 ELO, win rate 32%

Tyson52 loses the most ELO on Ancient: −76 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Inferno
  2. Most kills in a match: 34 · Anubis
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis65
48% better than 42%
0.71 better than 39%
81.3 better than 54%
1.01 better than 46%
54% of 158 duels better than 67%
32% of 59 situations better than 38%
Ancient54
44% better than 28%
0.72 better than 43%
81.1 better than 55%
0.99 better than 42%
53% of 160 duels better than 62%
53% of 32 situations better than 84%
Inferno46
46% better than 29%
0.80 better than 81%
84.4 better than 70%
1.14 better than 83%
54% of 153 duels better than 59%
35% of 37 situations better than 41%
Nuke35
34% better than 6%
0.69 better than 22%
72.4 better than 14%
0.97 better than 25%
38% of 79 duels better than 2%
37% of 27 situations better than 46%
Cache10
30% -
0.63 -
74.5 -
0.90-
42% of 24 duels -
38% of 8 situations -
Dust 23
0% -
0.73 -
80.5 -
0.97-
27% of 15 duels -
40% of 5 situations -
Mirage3
0% -
0.69 -
75.3 -
0.92-
40% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tyson52 plays

Across 217 matches Tyson52 averages K/R 0.73, ADR 80.1 and a rating of 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 9 players. Averages 16.2 kills per match with 40% headshots. The strongest map is Anubis with a 48% win rate in 65 matches. In 78 of 217 matches the rating was 1.10 or higher (36%), in 79 it was below 0.90. In 157 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. Tyson52 loses the most ELO on Ancient (−76 ELO, win rate 44%). Things go best in match 4 of the day (+13 ELO, win rate 50%). Match no. 2 of the day goes best: 55% win rate, −71 ELO. Got weaker: ELO −347. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 79.9, Headshots at 40%, Win rate at 42%. Last 30 days: 28 matches, win rate 43%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.