Tymbark666

Poland
95 matches tracked 12 matches in 30 days
Last updated:

How does Tymbark666 play?

Rating 0.98 K/R 0.70 ADR 81.8 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 95 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 8

Compared with 1,375 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.01).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.97−0.04 · Ø 1.01 better than 37%
Pistol kills per match 2.8
Knife kills 2 in 95 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 50%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 82%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 7x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 88%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 97%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 81.9, Headshots at 47%, Win rate at 47%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.75. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.73).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −30 ELO
29 matches · 34% win rate
Between 18:00 and 24:00 −27 ELO, win rate 39%
On Sundays −30 ELO, win rate 35%

Tymbark666 loses the most ELO in match 1 of the day: −30 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 43 · Overpass

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
49% better than 44%
0.69 better than 31%
78.5 better than 43%
0.97 better than 36%
46% of 136 duels better than 25%
48% of 21 situations better than 76%
Ancient19
63% better than 84%
0.72 right on the average
83.1 better than 65%
0.97 better than 41%
49% of 86 duels better than 45%
100% of 5 situations better than 99%
Anubis18
44% better than 25%
0.74 better than 58%
86.7 better than 83%
1.06 better than 67%
42% of 69 duels better than 11%
14% of 7 situations better than 6%
Inferno10
0% -
0.71 -
87.7 -
0.95-
40% of 42 duels -
14% of 7 situations -
Nuke6
67% -
0.75 -
84.2 -
1.10-
50% of 22 duels -
33% of 6 situations -
Cache4
25% -
0.42 -
58.4 -
0.57-
25% of 16 duels -
-
Overpass3
67% -
0.82 -
88.4 -
1.16-
52% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Tymbark666 plays

Across 95 matches Tymbark666 averages K/R 0.70, ADR 81.8 and a rating of 0.98. Biggest strength: Utility damage per round at 7.6, better than 97% of level 8 players. Most room to improve: Opening duels won at 44%, better than only 8% of level 8 players. Averages 15.4 kills per match with 47% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 31 of 95 matches the rating was 1.10 or higher (33%), in 37 it was below 0.90. In 75 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: April 2026 at 1.02. Tymbark666 loses the most ELO in match 1 of the day (−30 ELO, win rate 34%). Things go best on Mirage (+36 ELO, win rate 49%). Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 81.9, Headshots at 47%, Win rate at 47%. Last 30 days: 12 matches, win rate 25%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.