Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 630 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (48%).
Clutch
Average8% of 1v2s won and so well below the average (20%).
Weapons and aim
Average38% headshots and so clearly below the average (43%).
Impact
AverageExactly 3 kills in 2.1% of rounds and so well below the average (3.6%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.64. Last 3 months: 0.65 (at the start 0.61). Slightly below the average (0.70).
Rating, 1.00 is an average match
Best month: July 2026 with 0.95. Last 3 months: 0.90 (at the start 0.91). Clearly below the average (0.97).
Damage per round (ADR)
Best month: August 2026 with 70.5. Last 3 months: 71.1 (at the start 64.6). Clearly below the average (77.2).
Share of headshot kills
Best month: June 2026 with 41%. Last 3 months: 35% (at the start 40%). Well below the average (43%).
Matches won (win rate)
Best month: June 2026 with 63%. Last 3 months: 59% (at the start 57%). Well above the average (49%).
Best month: October 2026 with 967. Last 3 months: 963 (at the start 824).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 43 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.54 · Inferno
- Longest win streak: 5 wins in a row · Inferno
- Most kills in a match: 29 · Anubis
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How Twint_887 plays
Across 43 matches Twint_887 averages K/R 0.63, ADR 68.0 and a rating of 0.91. Biggest strength: Opening duels won at 53%, better than 87% of level 4 players. Most room to improve: 3K rounds at 2.1%, better than only 4% of level 4 players. Averages 13.6 kills per match with 38% headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 14 of 43 matches the rating was 1.10 or higher (33%), in 20 it was below 0.90. In 22 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 0.95. Improved over the last three months: K/R +0.04, ADR +6.5, ELO +139. Got weaker: Headshots −5 pp. Unchanged in recent months: Rating at 0.90, Win rate at 59%. Last 30 days: 2 matches, win rate 50%, net ELO +7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.