Twinkll

France
On FACEIT since 2018 434 matches tracked 88 matches in 30 days
ELO ▲ 292
3,496
30-day peak: 3,526
Rank EU ▲ 3,076 places
#1,423
France #26 in France
30 days · prev. #4,499 · best #1,201
Last updated:

How does Twinkll play?

Rating 1.08 (from 433 matches) K/R 0.76 ADR 79.9 from 434 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 433 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (360 matches).

3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 39%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.12+0.07 · Ø 1.05 better than 63%
Pistol kills per match 2.8
Knife kills 3 in 434 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 55%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 62x 4K, 6 aces in 360 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 36%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 22%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 43%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +988
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 79.1, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.77). Right on the average (0.75).

Patterns

From the last 434 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +166 ELO, win rate 48%
On Mondays +16 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Recorded match no. 250 · Cache
  3. Highest rating in a match: 3.31 · Mirage
  4. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 434 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage170
54% better than 47%
0.76 right on the average
79.3 better than 36%
1.08 better than 56%
56% of 597 duels better than 71%
42% of 78 situations better than 60%
Dust 288
49% better than 28%
0.74 better than 42%
80.2 better than 41%
1.07 right on the average
56% of 301 duels better than 68%
31% of 54 situations better than 28%
Anubis72
60% better than 65%
0.76 better than 54%
79.8 better than 40%
1.08 better than 57%
56% of 257 duels better than 70%
48% of 44 situations better than 72%
Ancient59
54% better than 46%
0.77 better than 57%
80.8 better than 42%
1.09 better than 62%
57% of 267 duels better than 74%
42% of 31 situations better than 60%
Cache17
65% better than 66%
0.84 better than 73%
85.0 better than 53%
1.18 better than 70%
57% of 70 duels better than 65%
50% of 12 situations better than 74%
Nuke14
36% -
0.70 -
76.8 -
1.02-
56% of 41 duels -
64% of 14 situations -
Inferno13
31% -
0.67 -
75.8 -
0.98-
43% of 42 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Twinkll plays

Across 434 matches Twinkll averages K/R 0.76 and ADR 79.9; the rating across the 433 rated matches is 1.08. Biggest strength: Opening duels won at 56%, better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 22% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 51% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 184 of 433 matches the rating was 1.10 or higher (42%), in 136 it was below 0.90. In 360 matches with detailed stats: 62 4Ks and 6 aces. Best month by rating: August 2026 at 1.11. Things go best on Mirage (+375 ELO, win rate 54%). Improved over the last three months: Win rate +4 pp, ELO +988. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 79.1, Headshots at 51%. Last 30 days: 88 matches, win rate 57%, net ELO +350.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.