TwiCeeeee1

Mongolia
On FACEIT since 2025 82 matches tracked 30 matches in 30 days
ELO ▲ 202
2,555
30-day peak: 2,578
Rank SEA ▲ 197 places
#897
Mongolia #211 in Mongolia
30 days · prev. #1,094 · best #705
Last updated:

How does TwiCeeeee1 play?

Rating 0.98 K/R 0.71 ADR 76.2 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 34% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 53%+2 pp · Ø 51% better than 60%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 12%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 78%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 0.99−0.05 · Ø 1.04 better than 26%
Pistol kills per match 3.1
Knife kills 2 in 82 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 40%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 8%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 5x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 1.8−2.3 · Ø 4.1 better than 3%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 54%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +201
= Stayed the same
ADR at 75.3
▼ Got worse
K/R −0.11, Rating −0.20, Headshots −4 pp, Win rate −3 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.68 (at the start 0.79). Clearly below the average (0.74).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Reached level 10 · Mirage
  4. Highest rating in a match: 2.05 · Nuke

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
56% better than 66%
0.74 better than 45%
80.0 better than 42%
0.99 better than 30%
59% of 159 duels better than 86%
25% of 20 situations better than 16%
Dust 218
56% better than 65%
0.60 better than 3%
68.5 better than 3%
0.84 better than 2%
48% of 75 duels better than 30%
20% of 5 situations better than 8%
Ancient15
73% better than 97%
0.73 better than 39%
75.8 better than 19%
1.03 better than 45%
49% of 68 duels better than 34%
38% of 8 situations right on the average
Nuke7
57% -
0.77 -
80.3 -
1.10-
50% of 32 duels -
75% of 4 situations -
Anubis6
83% -
0.79 -
76.3 -
1.18-
48% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TwiCeeeee1 plays

Across 82 matches TwiCeeeee1 averages K/R 0.71, ADR 76.2 and a rating of 0.98. Biggest strength: Headshot rate at 56%, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 56% headshots. The strongest map is Ancient with a 73% win rate in 15 matches. In 23 of 82 matches the rating was 1.10 or higher (28%), in 31 it was below 0.90. In 61 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.10. Things go best in match 1 of the day (+48 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +48 ELO. Improved over the last three months: ELO +201. Got weaker: K/R −0.11, Rating −0.20, Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: ADR at 75.3. Last 30 days: 30 matches, win rate 67%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.