Tw3lvez

Czech Republic
50 matches tracked
Last updated:

How does Tw3lvez play?

Rating 0.82 (from 7 matches) K/R 0.60 ADR 70.9 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 43%
Player type
Hits the head
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 10%
Opening duels won 44%−6 pp better than 10%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+11 pp better than 94%
Clutch 1v2 won 6%−15 pp better than 1%
Clutch kills per match 1.2−0.4 better than 14%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+12 pp better than 96%
AWP share of kills 1%−9 pp better than 7%
K/D 0.85−0.15 better than 6%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds
Rounds with 2K 8.8%−4.3 pp better than 1%
Rounds with 3K 2.0%−1.9 pp better than 1%
MVPs per match 1.6−0.6 better than 3%
4Ks and aces 3x 4K, 1 ace in 30 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 87%
Utility damage per round 6.6+2.4 better than 91%
Enemies flashed per round 0.39+0.12 better than 79%
Rounds with a death 71%−1.0 pp better than 72%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Win rate +15 pp
= Stayed the same
Headshots at 58%
▼ Got worse
K/R −0.13, ADR −9.2

Aug to Sep 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.56
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.70. Last 3 months: 0.55 (at the start 0.68).

Patterns

From the last 50 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.43 · Cache
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 3 wins in a row · Overpass

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
40% better than 17%
0.54 better than 1%
62.4 better than 1%
0.40–
45% of 58 duels better than 22%
20% of 10 situations better than 12%
Mirage15
40% better than 16%
0.57 better than 3%
67.2 better than 5%
0.83–
47% of 53 duels better than 34%
50% of 6 situations better than 81%
Inferno11
45% –
0.69 –
83.4 –
0.82–
53% of 36 duels –
60% of 10 situations –
Anubis4
25% –
0.53 –
65.6 –
0.55–
30% of 10 duels –
0% of 3 situations –
Overpass3
100% –
0.85 –
90.8 –
-
63% of 16 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Tw3lvez plays

Across 50 matches Tw3lvez averages K/R 0.60 and ADR 70.9; the rating across the 7 rated matches is 0.82. Biggest strength: Headshot rate at 58%. That is better than 96% of players on level 7. Most room to improve: Rounds with 3K at 2.0%. That is better than only 1% of players on level 7. On average 13.5 kills per match, 58% of them headshots. The strongest map is Inferno with a 45% win rate in 11 matches. In 30 matches with detailed stats: 3 4Ks and 1 aces. Best month by rating: September 2026 at 0.82. Things go best in match 1 of the day (+46 ELO, win rate 50%). Improved over the last three months: Win rate +15 pp. Got weaker: K/R −0.13, ADR −9.2. Unchanged in recent months: Headshots at 58%. Last 30 days: 2 matches, win rate 50%, ELO balance −19.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.