Tw1st3r_

Brazil
On FACEIT since 2019 255 matches tracked 82 matches in 30 days
ELO ▲ 308
2,140
30-day peak: 2,140
Rank SA ▲ 3,999 places
#4,211
Brazil #2,452 in Brazil
30 days · prev. #8,210 · best #4,211
Last updated:

How does Tw1st3r_ play?

Rating 0.97 (from 254 matches) K/R 0.69 ADR 79.2 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 254 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 3%−9 pp · Ø 12% better than 16%
K/D 0.98−0.05 · Ø 1.03 better than 32%
Pistol kills per match 2.0
Zeus kills2 in 255 matches
Knife kills 11 in 255 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 7%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 29x 4K, 1 ace in 196 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 97%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 91%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +591
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 79.1
▼ Got worse
Headshots −4 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −6 ELO
29 matches · 41% win rate
In match 4 of the day +5 ELO
30 matches · 47% win rate
Between 18:00 and 24:00 −9 ELO, win rate 49%
On Sundays +34 ELO, win rate 48%

Tw1st3r_ loses the most ELO on Inferno: −6 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 29 · Nuke
  3. Reached level 10 · Cache
  4. Highest rating in a match: 2.30 · Inferno
  5. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke66
70% better than 91%
0.75 better than 52%
82.6 better than 60%
1.06 better than 56%
50% of 262 duels better than 36%
39% of 61 situations better than 53%
Mirage65
57% better than 72%
0.68 better than 24%
77.3 better than 35%
0.93 better than 19%
47% of 266 duels better than 26%
27% of 26 situations better than 21%
Cache50
46% -
0.70 -
81.0 -
0.97-
50% of 215 duels -
52% of 31 situations -
Dust 239
46% better than 32%
0.66 better than 15%
76.9 better than 30%
0.92 better than 15%
48% of 160 duels better than 34%
17% of 23 situations better than 7%
Inferno29
41% better than 16%
0.64 better than 9%
76.1 better than 25%
0.92 better than 12%
44% of 116 duels better than 8%
20% of 10 situations better than 12%

Compared with players on the same level who have at least 15 matches on the map.

How Tw1st3r_ plays

Across 255 matches Tw1st3r_ averages K/R 0.69 and ADR 79.2; the rating across the 254 rated matches is 0.97. Biggest strength: Utility damage per round at 7.4, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 42% headshots. The strongest map is Nuke with a 70% win rate in 66 matches. In 79 of 254 matches the rating was 1.10 or higher (31%), in 110 it was below 0.90. In 196 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. Tw1st3r_ loses the most ELO on Inferno (−6 ELO, win rate 41%). Things go best in match 1 of the day (+104 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +104 ELO. Improved over the last three months: ELO +591. Got weaker: Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 79.1. Last 30 days: 82 matches, win rate 60%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.