Tw0Face

Denmark
84 matches tracked
Last updated:

How does Tw0Face play?

Rating 1.13 K/R 0.78 ADR 85.2 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 84 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 81%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.00).

Headshot rate 41%−6 pp · Ø 47% better than 19%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 1.19+0.19 · Ø 1.00 better than 94%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.1%).

2K rounds 14.8%+1.7 pp · Ø 13.1% better than 85%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 67%
MVPs per match 2.5+0.2 · Ø 2.3 better than 79%
4Ks and aces 9x 4K, 1 ace in 56 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.1 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+10 pp · Ø 35% better than 95%
Utility damage per round 9.1+4.9 · Ø 4.2 better than 99%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 88%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.08, Rating −0.13, ADR −5.0

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months: 0.74 (at the start 0.82). Just above the average (0.72).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −53 ELO
21 matches · 43% win rate
In match 2 of the day −25 ELO
25 matches · 36% win rate

Tw0Face loses the most ELO on Inferno: −53 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Dust 2
  2. Most kills in a match: 32 · Nuke
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
50% right on the average
0.76 better than 68%
82.9 better than 66%
1.12 better than 82%
56% of 81 duels better than 81%
65% of 20 situations better than 96%
Inferno21
43% better than 25%
0.78 better than 82%
84.9 better than 80%
1.15 better than 91%
51% of 72 duels right on the average
55% of 20 situations better than 88%
Ancient12
58% -
0.79 -
87.8 -
1.17-
65% of 43 duels -
38% of 16 situations -
Anubis11
36% -
0.90 -
96.4 -
1.27-
53% of 45 duels -
43% of 14 situations -
Nuke8
63% -
0.77 -
84.8 -
1.09-
59% of 29 duels -
50% of 6 situations -
Mirage4
75% -
0.67 -
74.0 -
0.96-
60% of 15 duels -
0% of 2 situations -
Vertigo4
50% -
0.75 -
76.9 -
1.01-
29% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tw0Face plays

Across 84 matches Tw0Face averages K/R 0.78, ADR 85.2 and a rating of 1.13. Biggest strength: Utility damage per round at 9.1, better than 99% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 8 players. Averages 17.7 kills per match with 41% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 43 of 84 matches the rating was 1.10 or higher (51%), in 20 it was below 0.90. In 56 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.19. Tw0Face loses the most ELO on Inferno (−53 ELO, win rate 43%). Things go best in match 1 of the day (−22 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, −22 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.08, Rating −0.13, ADR −5.0. Unchanged in recent months: Win rate at 49%. Last 30 days: 9 matches, win rate 22%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.