Tuvr3n

Finland
116 matches tracked 16 matches in 30 days
Last updated:

How does Tuvr3n play?

Rating 0.94 K/R 0.68 ADR 74.3 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 6

Compared with 949 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 47%−3 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 39%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (45%).

Headshot rate 39%−6 pp · Ø 45% better than 18%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.94−0.06 · Ø 1.00 better than 36%
Pistol kills per match 1.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 58%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 26%
MVPs per match 2.1−0.1 · Ø 2.2 better than 44%
4Ks and aces 12x 4K, 0 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.25).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 19%
Enemies flashed per round 0.11−0.14 · Ø 0.25 better than 11%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether Tuvr3n is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 115 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays +7 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.35 · Ancient
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
58% better than 78%
0.74 better than 65%
78.3 right on the average
1.01 better than 61%
52% of 127 duels better than 63%
38% of 26 situations better than 53%
Ancient23
48% better than 47%
0.70 better than 42%
79.0 better than 45%
0.96 better than 44%
48% of 106 duels better than 42%
19% of 16 situations better than 10%
Nuke19
58% better than 64%
0.71 better than 40%
74.8 better than 30%
0.97 better than 40%
53% of 70 duels better than 64%
43% of 14 situations better than 64%
Inferno16
63% better than 84%
0.66 better than 33%
73.4 better than 23%
0.94 better than 36%
39% of 57 duels better than 6%
50% of 8 situations better than 81%
Anubis13
46% -
0.68 -
76.7 -
0.94-
44% of 39 duels -
25% of 8 situations -
Cache8
50% -
0.51 -
55.2 -
0.70-
36% of 33 duels -
67% of 3 situations -
Dust 23
33% -
0.50 -
60.5 -
0.64-
29% of 7 duels -
-
Vertigo3
100% -
0.55 -
56.4 -
0.81-
42% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tuvr3n plays

Across 116 matches Tuvr3n averages K/R 0.68, ADR 74.3 and a rating of 0.94. Most room to improve: Headshot rate at 39%, better than only 18% of level 6 players. Averages 14.8 kills per match with 39% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 31 of 116 matches the rating was 1.10 or higher (27%), in 58 it was below 0.90. In 115 matches with detailed stats: 12 4Ks and 0 aces. Things go best on Mirage (+159 ELO, win rate 58%). Match no. 1 of the day goes best: 67% win rate, +122 ELO. Last 30 days: 16 matches, win rate 63%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.