Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Turtles

Lithuania
On FACEIT since 2016 176 matches tracked
Last updated:

How does Turtles play?

Rating 1.00 (from 16 matches) K/R 0.66 ADR 80.3 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 176 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 37%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.05).

Headshot rate 43%−8 pp · Ø 51% better than 10%
AWP share of kills 28%+16 pp · Ø 12% better than 95%
K/D 0.90−0.15 · Ø 1.05 better than 5%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.6%).

2K rounds 10.5%−3.1 pp · Ø 13.6% better than 2%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 19x 4K, 1 ace in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 89%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 8%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Headshots +4 pp
= Stayed the same
ADR at 81.1, Win rate at 53%, ELO at 2,566
▼ Got worse
Nothing clear

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.69. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.75).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −127 ELO
54 matches · 46% win rate
In match 2 of the day −38 ELO
38 matches · 45% win rate
Between 12:00 and 18:00 +6 ELO, win rate 44%
On Sundays −50 ELO, win rate 45%

Turtles loses the most ELO on Mirage: −127 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 1.88 · Dust 2
  4. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
46% better than 25%
0.63 better than 7%
77.4 better than 28%
0.88 better than 6%
41% of 274 duels better than 6%
50% of 14 situations better than 82%
Dust 250
58% better than 70%
0.66 better than 12%
82.3 better than 54%
0.92 better than 10%
50% of 261 duels better than 40%
22% of 27 situations better than 12%
Inferno17
29% better than 1%
0.67 better than 10%
83.0 better than 45%
0.92 better than 6%
55% of 82 duels better than 55%
0% of 7 situations better than 1%
Ancient14
43% -
0.64 -
76.5 -
0.89-
48% of 63 duels -
13% of 8 situations -
Cache14
57% -
0.67 -
81.8 -
0.95-
56% of 73 duels -
40% of 10 situations -
Nuke14
64% -
0.76 -
82.2 -
1.07-
58% of 57 duels -
71% of 7 situations -
Anubis13
62% -
0.72 -
81.3 -
1.03-
43% of 53 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Turtles plays

Across 176 matches Turtles averages K/R 0.66 and ADR 80.3; the rating across the 16 rated matches is 1.00. Biggest strength: Utility hit rate at 42%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.90, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.0 kills per match with 43% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 50 of 176 matches the rating was 1.10 or higher (28%), in 84 it was below 0.90. In 112 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. Turtles loses the most ELO on Mirage (−127 ELO, win rate 46%). Things go best on Dust 2 (+87 ELO, win rate 58%). Match no. 3 of the day goes best: 59% win rate, −30 ELO. Improved over the last three months: K/R +0.04, Headshots +4 pp. Unchanged in recent months: ADR at 81.1, Win rate at 53%, ELO at 2,566.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.