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TurnyZ2

Russia
On FACEIT since 2018 231 matches tracked 136 matches in 30 days
ELO ▼ 274
2,709
30-day peak: 3,038
Rank EU ▼ 21,025 places
#27,836
Russia #8,039 in Russia
30 days · prev. #6,811 · best #6,811
Last updated:

How does TurnyZ2 play?

Rating 0.97 K/R 0.68 ADR 73.5 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 231 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 53%+1 pp · Ø 52% better than 64%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.98−0.06 · Ø 1.04 better than 23%
Pistol kills per match 2.4
Knife kills 1 in 231 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 21%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 12%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 21x 4K, 4 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 6%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 73.5
▼ Got worse
Headshots −2 pp, Win rate −9 pp, ELO −109

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months unchanged at 0.68. Clearly below the average (0.75).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −69 ELO
67 matches · 51% win rate
In match 3 of the day +5 ELO
35 matches · 43% win rate
On Wednesdays +1 ELO, win rate 41%

TurnyZ2 loses the most ELO on Mirage: −69 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Inferno
  2. Most kills in a match: 44 · Anubis
  3. Longest win streak: 12 wins in a row · Ancient
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
51% better than 44%
0.64 better than 7%
70.6 better than 6%
0.92 better than 12%
41% of 229 duels better than 6%
30% of 44 situations better than 26%
Anubis40
50% better than 37%
0.68 better than 19%
76.5 better than 24%
0.98 better than 27%
42% of 117 duels better than 6%
39% of 36 situations better than 52%
Dust 240
55% better than 59%
0.66 better than 13%
71.0 better than 8%
0.94 better than 16%
46% of 136 duels better than 20%
29% of 21 situations better than 25%
Ancient31
55% better than 55%
0.74 better than 44%
78.3 better than 30%
1.04 better than 47%
45% of 112 duels better than 12%
39% of 18 situations better than 51%
Nuke19
32% better than 1%
0.65 better than 7%
69.8 better than 5%
0.92 better than 9%
40% of 65 duels better than 2%
58% of 12 situations better than 87%
Cache17
59% better than 66%
0.71 better than 39%
75.7 better than 25%
1.02 better than 45%
47% of 55 duels better than 28%
25% of 4 situations better than 17%
Inferno15
60% better than 60%
0.74 better than 35%
77.5 better than 22%
1.05 better than 32%
54% of 54 duels right on the average
27% of 11 situations better than 21%

Compared with players on the same level who have at least 15 matches on the map.

How TurnyZ2 plays

Across 231 matches TurnyZ2 averages K/R 0.68, ADR 73.5 and a rating of 0.97. Biggest strength: Deaths per round at just 69% (lower is better), better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 53% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 70 of 231 matches the rating was 1.10 or higher (30%), in 101 it was below 0.90. In 221 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: June 2026 at 1.10. TurnyZ2 loses the most ELO on Mirage (−69 ELO, win rate 51%). Things go best on Anubis (+152 ELO, win rate 50%). Match no. 2 of the day goes best: 60% win rate, +126 ELO. Got weaker: Headshots −2 pp, Win rate −9 pp, ELO −109. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 73.5. Last 30 days: 136 matches, win rate 51%, net ELO +236.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.