TurboWeizen

Afghanistan
On FACEIT since 2014 182 matches tracked 52 matches in 30 days
ELO ▲ 97
2,511
30-day peak: 2,611
Rank EU
#53,492
Afghanistan #51 in Afghanistan
Last updated:

How does TurboWeizen play?

Rating 0.91 K/R 0.65 ADR 72.3 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 182 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.90−0.14 · Ø 1.04 better than 6%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 11.7%−1.8 pp · Ø 13.5% better than 9%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 6%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 18x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 73%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 49%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, Rating at 0.91, ADR at 71.9
▼ Got worse
Headshots −3 pp, Win rate −14 pp, ELO −140

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.57
JunJulAugSepOctNov

Best month: October 2026 with 0.70. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
22 matches · 55% win rate
On Dust 2 −4 ELO
48 matches · 48% win rate
On Tuesdays −95 ELO, win rate 36%

TurboWeizen loses the most ELO on Ancient: −90 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Most kills in a match: 28 · Ancient
  3. Highest rating in a match: 1.93 · Anubis
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
48% better than 34%
0.64 better than 9%
73.5 better than 15%
0.90 better than 9%
39% of 168 duels better than 3%
41% of 27 situations better than 59%
Mirage46
57% better than 70%
0.65 better than 10%
70.8 better than 7%
0.94 better than 17%
50% of 133 duels better than 40%
27% of 22 situations better than 18%
Anubis30
63% better than 80%
0.67 better than 14%
75.2 better than 17%
0.98 better than 25%
55% of 99 duels better than 67%
47% of 15 situations better than 74%
Ancient22
55% better than 55%
0.68 better than 18%
74.8 better than 17%
0.91 better than 11%
48% of 91 duels better than 27%
47% of 15 situations better than 73%
Cache15
40% -
0.61 -
66.1 -
0.83-
52% of 52 duels -
56% of 9 situations -
Inferno15
47% better than 19%
0.59 better than 1%
69.8 better than 2%
0.82 better than 1%
49% of 55 duels better than 24%
43% of 7 situations better than 63%
Nuke5
40% -
0.60 -
67.6 -
0.84-
40% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TurboWeizen plays

Across 182 matches TurboWeizen averages K/R 0.65, ADR 72.3 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.91, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.2 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 30 matches. In 50 of 182 matches the rating was 1.10 or higher (27%), in 90 it was below 0.90. In 120 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. TurboWeizen loses the most ELO on Ancient (−90 ELO, win rate 55%). Things go best in match 2 of the day (+190 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +190 ELO. Got weaker: Headshots −3 pp, Win rate −14 pp, ELO −140. Unchanged in recent months: K/R at 0.64, Rating at 0.91, ADR at 71.9. Last 30 days: 52 matches, win rate 52%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.