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Tunch1

Argentina
211 matches tracked
ELO
2,177
Peak across recorded matches: 2,294
Rank SA ▼ 465 places
#3,856
Argentina #1,217 in Argentina
30 days · prev. #3,391 · best #3,391
Last updated:

How does Tunch1 play?

Rating 1.22 (from 209 matches) K/R 0.88 ADR 90.8 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 209 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 35% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 52%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.23+0.20 · Ø 1.03 better than 93%
Pistol kills per match 3.8
Knife kills 10 in 211 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 92%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 54x 4K, 6 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 4%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,177
▼ Got worse
K/R −0.09, Rating −0.15, ADR −9.2, Headshots −2 pp, Win rate −7 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: July 2026 with 0.92. Last 3 months: 0.82 (at the start 0.91). Clearly above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −111 ELO
67 matches · 48% win rate
In match 2 of the day −90 ELO
44 matches · 39% win rate
Between 18:00 and 24:00 −71 ELO, win rate 39%
On Sundays +26 ELO, win rate 43%

Tunch1 loses the most ELO on Mirage: −111 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Inferno
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Most kills in a match: 51 · Nuke

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
48% better than 36%
0.91 better than 96%
93.1 better than 92%
1.27 better than 96%
64% of 303 duels better than 97%
39% of 38 situations better than 51%
Dust 252
60% better than 80%
0.83 better than 86%
89.3 better than 86%
1.16 better than 85%
58% of 270 duels better than 85%
54% of 24 situations better than 87%
Nuke27
41% better than 12%
0.88 better than 91%
90.3 better than 86%
1.23 better than 88%
58% of 172 duels better than 74%
26% of 19 situations better than 23%
Inferno20
45% better than 21%
0.86 better than 89%
85.5 better than 68%
1.22 better than 87%
67% of 75 duels better than 97%
35% of 17 situations better than 43%
Anubis17
41% better than 16%
0.85 better than 91%
86.0 better than 75%
1.18 better than 90%
57% of 83 duels better than 79%
30% of 10 situations better than 27%
Ancient15
67% better than 92%
0.94 better than 98%
99.4 better than 98%
1.31 better than 98%
57% of 65 duels better than 81%
33% of 12 situations better than 38%
Cache12
50% -
0.85 -
88.6 -
1.15-
63% of 65 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tunch1 plays

Across 211 matches Tunch1 averages K/R 0.88 and ADR 90.8; the rating across the 209 rated matches is 1.22. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 19.4 kills per match with 45% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 128 of 209 matches the rating was 1.10 or higher (61%), in 43 it was below 0.90. In 164 matches with detailed stats: 54 4Ks and 6 aces. Best month by rating: August 2026 at 1.27. Tunch1 loses the most ELO on Mirage (−111 ELO, win rate 48%). Things go best on Dust 2 (+66 ELO, win rate 60%). Match no. 1 of the day goes best: 61% win rate, −80 ELO. Got weaker: K/R −0.09, Rating −0.15, ADR −9.2, Headshots −2 pp, Win rate −7 pp. Unchanged in recent months: ELO at 2,177.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.