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Tumpayus

Finland
On FACEIT since 2016 217 matches tracked 33 matches in 30 days
ELO ▲ 61
3,170
30-day peak: 3,199
Rank EU ▼ 629 places
#4,982
Finland #109 in Finland
30 days · prev. #4,353 · best #3,918
Last updated:

How does Tumpayus play?

Rating 1.10 (from 64 matches) K/R 0.75 ADR 83.4 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 217 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.09+0.04 · Ø 1.05 better than 54%
Pistol kills per match 3.0
Knife kills 9 in 217 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 60%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 25x 4K, 2 aces in 144 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.32).

Utility hit rate 42%+9 pp · Ø 33% better than 95%
Utility damage per round 6.5+2.7 · Ø 3.8 better than 96%
Enemies flashed per round 0.65+0.33 · Ø 0.32 better than 98%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +104
= Stayed the same
K/R at 0.76, ADR at 83.3
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −137 ELO
20 matches · 40% win rate
On Mirage −103 ELO
47 matches · 47% win rate
On Wednesdays −207 ELO, win rate 41%

Tumpayus loses the most ELO in match 4 of the day: −137 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Nuke
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 41 · Cache
  4. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
47% better than 19%
0.74 better than 41%
80.0 better than 40%
1.03 better than 39%
49% of 228 duels better than 30%
41% of 22 situations better than 57%
Nuke40
65% better than 75%
0.78 better than 56%
87.6 better than 75%
1.11 better than 59%
59% of 214 duels better than 78%
41% of 22 situations better than 55%
Ancient38
58% better than 60%
0.72 better than 31%
81.1 better than 44%
1.03 better than 40%
49% of 169 duels better than 31%
38% of 13 situations right on the average
Anubis32
56% right on the average
0.80 better than 72%
89.6 better than 85%
1.17 better than 81%
52% of 129 duels right on the average
38% of 21 situations right on the average
Cache30
43% better than 10%
0.73 better than 25%
82.0 better than 38%
1.03 better than 24%
53% of 137 duels better than 46%
58% of 12 situations better than 88%
Dust 223
48% better than 26%
0.71 better than 28%
76.8 better than 25%
1.02 better than 33%
46% of 90 duels better than 18%
40% of 10 situations right on the average
Inferno7
71% -
0.83 -
96.3 -
1.19-
50% of 28 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tumpayus plays

Across 217 matches Tumpayus averages K/R 0.75 and ADR 83.4; the rating across the 64 rated matches is 1.10. Biggest strength: Utility damage per round at 6.5, better than 96% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 60% headshots. The strongest map is Nuke with a 65% win rate in 40 matches. In 92 of 217 matches the rating was 1.10 or higher (42%), in 74 it was below 0.90. In 144 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: October 2026 at 1.14. Tumpayus loses the most ELO in match 4 of the day (−137 ELO, win rate 40%). Things go best on Anubis (+95 ELO, win rate 56%). Match no. 1 of the day goes best: 59% win rate, +69 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +104. Unchanged in recent months: K/R at 0.76, ADR at 83.3. Last 30 days: 33 matches, win rate 61%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.