TszTitanium

Malaysia
On FACEIT since 2015 210 matches tracked
ELO
2,675
Peak across recorded matches: 2,675
Rank SEA ▲ 166 places
#597
Malaysia #27 in Malaysia
30 days · prev. #763 · best #533
Last updated:

How does TszTitanium play?

Rating 1.04 (from 199 matches) K/R 0.74 ADR 83.3 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 210 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 35%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.03−0.02 · Ø 1.05 better than 40%
Pistol kills per match 2.4
Knife kills 3 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 34%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 40%
4Ks and aces 36x 4K, 0 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 67%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 66%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +302
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.06, Rating −0.05, ADR −5.0

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.70 (at the start 0.76). Clearly below the average (0.75).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −17 ELO
63 matches · 60% win rate
On Mirage −14 ELO
63 matches · 51% win rate
On Tuesdays −88 ELO, win rate 40%

TszTitanium loses the most ELO on Dust 2: −17 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Ancient
  2. Longest win streak: 10 wins in a row · Mirage
  3. Recorded match no. 100 · Cache
  4. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
60% better than 77%
0.75 right on the average
85.0 better than 66%
1.06 right on the average
52% of 278 duels right on the average
50% of 28 situations better than 81%
Mirage63
51% better than 44%
0.68 better than 19%
78.4 better than 35%
0.94 better than 16%
47% of 316 duels better than 25%
32% of 28 situations better than 30%
Ancient49
63% better than 80%
0.77 better than 57%
83.3 better than 56%
1.06 better than 53%
55% of 261 duels better than 65%
43% of 23 situations better than 63%
Cache18
67% -
0.80 -
89.6 -
1.11-
53% of 94 duels -
33% of 9 situations -
Anubis13
62% -
0.80 -
87.3 -
1.11-
60% of 52 duels -
33% of 3 situations -
Inferno4
50% -
0.83 -
88.0 -
1.15-
68% of 19 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TszTitanium plays

Across 210 matches TszTitanium averages K/R 0.74 and ADR 83.3; the rating across the 199 rated matches is 1.04. Averages 15.9 kills per match with 52% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 81 of 210 matches the rating was 1.10 or higher (39%), in 72 it was below 0.90. In 172 matches with detailed stats: 36 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. TszTitanium loses the most ELO on Dust 2 (−17 ELO, win rate 60%). Things go best in match 3 of the day (+62 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +62 ELO. Improved over the last three months: Win rate +3 pp, ELO +302. Got weaker: K/R −0.06, Rating −0.05, ADR −5.0. Unchanged in recent months: Headshots at 52%. Last 30 days: 3 matches, win rate 67%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.