Tsukuyomi_

Russia
On FACEIT since 2023 182 matches tracked 46 matches in 30 days
ELO ▲ 95
2,575
30-day peak: 2,575
Rank EU
#43,759
Russia #13,321 in Russia
Last updated:

How does Tsukuyomi_ play?

Rating 1.20 (from 132 matches) K/R 0.81 ADR 83.6 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 132 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (51%).

Headshot rate 38%−13 pp · Ø 51% better than 3%
AWP share of kills 40%+28 pp · Ø 12% better than 99%
K/D 1.20+0.16 · Ø 1.04 better than 88%
Pistol kills per match 3.0
Knife kills 5 in 182 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.5%).

2K rounds 16.5%+3.0 pp · Ø 13.5% better than 95%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 27x 4K, 2 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.31).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 30%
Enemies flashed per round 0.09−0.22 · Ø 0.31 better than 2%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.16, ADR +14.0, Win rate +8 pp, ELO +274
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.91
FebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.89 (at the start 0.73). Well above the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −56 ELO
30 matches · 67% win rate
Between 0:00 and 6:00 +40 ELO, win rate 45%
On Fridays −27 ELO, win rate 41%

Tsukuyomi_ loses the most ELO on Ancient: −56 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.87 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
62% better than 85%
0.83 better than 82%
82.7 better than 57%
1.22 better than 91%
61% of 169 duels better than 92%
55% of 38 situations better than 90%
Dust 250
46% better than 26%
0.80 better than 73%
84.3 better than 64%
1.24 better than 91%
59% of 155 duels better than 86%
46% of 26 situations better than 70%
Ancient30
67% better than 88%
0.77 better than 56%
80.4 better than 38%
1.09 better than 62%
54% of 98 duels better than 59%
33% of 12 situations better than 36%
Anubis26
54% better than 51%
0.85 better than 89%
87.4 better than 81%
1.24 better than 94%
66% of 111 duels better than 98%
31% of 16 situations better than 32%
Inferno14
50% -
0.85 -
93.0 -
1.24-
71% of 73 duels -
27% of 11 situations -
Cache6
33% -
0.74 -
80.3 -
1.21-
60% of 15 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tsukuyomi_ plays

Across 182 matches Tsukuyomi_ averages K/R 0.81 and ADR 83.6; the rating across the 132 rated matches is 1.20. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 38% headshots. The strongest map is Ancient with a 67% win rate in 30 matches. In 76 of 132 matches the rating was 1.10 or higher (58%), in 28 it was below 0.90. In 86 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: October 2026 at 1.30. Tsukuyomi_ loses the most ELO on Ancient (−56 ELO, win rate 67%). Things go best on Mirage (+156 ELO, win rate 62%). Improved over the last three months: K/R +0.16, ADR +14.0, Win rate +8 pp, ELO +274. Got weaker: Headshots −2 pp. Last 30 days: 46 matches, win rate 61%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.