Tsu-Tsu

Mongolia
80 matches tracked
Last updated:

How does Tsu-Tsu play?

Rating 0.91 K/R 0.66 ADR 73.9 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 80 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 28% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Level 5

Compared with 708 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 14%
Opening duels won 42%−8 pp · Ø 50% better than 6%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 13%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 88%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 43%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (44%).

Headshot rate 51%+7 pp · Ø 44% better than 85%
AWP share of kills 7%−4 pp · Ø 11% better than 45%
K/D 0.88−0.10 · Ø 0.98 better than 18%
Pistol kills per match 2.5
Knife kills 6 in 80 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.4%−1.4 pp · Ø 12.8% better than 17%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 42%
MVPs per match 1.8−0.4 · Ø 2.2 better than 16%
4Ks and aces 6x 4K, 1 ace in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.24).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.47+0.23 · Ø 0.24 better than 90%
Deaths per round 75%+2 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.91, ADR at 74.9, Headshots at 51%
▼ Got worse
Win rate −20 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.67 (at the start 0.65). Slightly below the average (0.71).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +20 ELO
25 matches · 44% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 45%

Tsu-Tsu loses the most ELO from match 5 of the day: +20 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 28 · Nuke
  3. Highest rating in a match: 1.72 · Cache

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
55% better than 70%
0.65 better than 20%
71.9 better than 17%
0.89 better than 19%
36% of 80 duels better than 3%
45% of 11 situations better than 72%
Dust 217
41% better than 20%
0.73 better than 65%
78.7 better than 54%
0.99 better than 56%
44% of 61 duels better than 22%
46% of 13 situations better than 75%
Ancient12
42% -
0.62 -
72.8 -
0.84-
45% of 51 duels -
40% of 10 situations -
Inferno11
55% -
0.58 -
65.8 -
0.81-
30% of 43 duels -
13% of 8 situations -
Anubis9
44% -
0.65 -
78.3 -
0.90-
44% of 36 duels -
33% of 3 situations -
Nuke6
100% -
0.71 -
77.5 -
0.95-
60% of 25 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tsu-Tsu plays

Across 80 matches Tsu-Tsu averages K/R 0.66, ADR 73.9 and a rating of 0.91. Biggest strength: Utility hit rate at 41%, better than 87% of level 5 players. Most room to improve: Opening duels won at 42%, better than only 6% of level 5 players. Averages 15.0 kills per match with 51% headshots. The strongest map is Mirage with a 55% win rate in 22 matches. In 22 of 80 matches the rating was 1.10 or higher (28%), in 43 it was below 0.90. In 59 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 0.93. Tsu-Tsu loses the most ELO from match 5 of the day (+20 ELO, win rate 44%). Things go best on Mirage (+25 ELO, win rate 55%). Got weaker: Win rate −20 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.91, ADR at 74.9, Headshots at 51%. Last 30 days: 8 matches, win rate 38%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.