Tsicar-

MK
70 matches tracked 34 matches in 30 days
Last updated:

How does Tsicar- play?

Rating 1.02 (from 34 matches) K/R 0.66 ADR 75.3 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 2
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 34 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 9% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 2 average. More first kills per match than the level 2 average. More 1v1 and 1v2 wins than the level 2 average.
AWPerEntryClutcher
better than most on level 2 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 11%+2 pp better than 80%
Opening duels won 53%+6 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 36%
Clutch 1v2 won 35%+16 pp better than 98%
Clutch kills per match 1.6+0.1 better than 60%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 33%−5 pp better than 17%
AWP share of kills 25%+13 pp better than 90%
K/D 0.92+0.02 better than 65%
Pistol kills per match 1.7
Knife kills 2 in 70 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.3%+1.6 pp better than 85%
Rounds with 3K 4.1%+0.6 pp better than 86%
MVPs per match 2.0+0.1 better than 66%
4Ks and aces 4x 4K, 1 ace in 34 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 35%+1 pp better than 66%
Utility damage per round 9.4+6.1 better than 99%
Enemies flashed per round 0.34+0.14 better than 81%
Rounds with a death 72%−2 pp better than 79%

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
K/R +0.10, ADR +5.7, Headshots +6 pp, ELO +136
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.71 (at the start 0.61).

Patterns

From the last 70 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Dust 2
  2. Most kills in a match: 23 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
46% better than 39%
0.69 better than 63%
75.1 better than 54%
1.02 better than 85%
53% of 78 duels better than 84%
56% of 16 situations better than 90%
Mirage16
81% better than 99%
0.58 better than 19%
70.7 better than 37%
1.01-
57% of 42 duels better than 93%
0% of 2 situations better than 1%
Inferno11
73% -
0.68 -
81.6 -
0.87-
48% of 29 duels -
0% of 2 situations -
Anubis8
13% -
0.70 -
80.8 -
1.10-
52% of 21 duels -
-
Ancient4
50% -
0.79 -
76.8 -
1.25-
42% of 12 duels -
0% of 1 situations -
Nuke4
50% -
0.55 -
66.6 -
0.88-
43% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tsicar- plays

Across 70 matches Tsicar- averages K/R 0.66 and ADR 75.3; the rating across the 34 rated matches is 1.02. Biggest strength: Utility damage per round at 9.4. That is better than 99% of players on level 2. Most room to improve: Headshot rate at 33%. That is better than only 17% of players on level 2. On average 14.0 kills per match, 33% of them headshots. The strongest map is Mirage with a 81% win rate in 16 matches. In 14 of 34 matches the rating was 1.10 or higher (41%), in 13 it was below 0.90. In 34 matches with detailed stats: 4 4Ks and 1 aces. Best month by rating: October 2026 at 1.09. Things go best on Dust 2 (+56 ELO, win rate 46%). Improved over the last three months: K/R +0.10, ADR +5.7, Headshots +6 pp, ELO +136. Got weaker: Win rate −3 pp. Last 30 days: 34 matches, win rate 53%, ELO balance +129.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.