Tsicar-
How does Tsicar- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).
Opening
StrengthClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 2 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.78. Last 3 months: 0.71 (at the start 0.61).
Rating, 1.00 is an average match
Best month: October 2026 with 1.09.
Damage per round (ADR)
Best month: October 2026 with 85.6. Last 3 months: 78.3 (at the start 72.6).
Share of headshot kills
Best month: October 2026 with 37%. Last 3 months: 36% (at the start 30%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 53% (at the start 56%).
Best month: October 2026 with 720. Last 3 months: 720 (at the start 584).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 70 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Highest rating in a match: 1.87 · Dust 2
- Most kills in a match: 23 · Mirage
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How Tsicar- plays
Across 70 matches Tsicar- averages K/R 0.66 and ADR 75.3; the rating across the 34 rated matches is 1.02. Biggest strength: Utility damage per round at 9.4. That is better than 99% of players on level 2. Most room to improve: Headshot rate at 33%. That is better than only 17% of players on level 2. On average 14.0 kills per match, 33% of them headshots. The strongest map is Mirage with a 81% win rate in 16 matches. In 14 of 34 matches the rating was 1.10 or higher (41%), in 13 it was below 0.90. In 34 matches with detailed stats: 4 4Ks and 1 aces. Best month by rating: October 2026 at 1.09. Things go best on Dust 2 (+56 ELO, win rate 46%). Improved over the last three months: K/R +0.10, ADR +5.7, Headshots +6 pp, ELO +136. Got weaker: Win rate −3 pp. Last 30 days: 34 matches, win rate 53%, ELO balance +129.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.