TryWave0

Japan
178 matches tracked
Last updated:

How does TryWave0 play?

Rating 1.06 K/R 0.78 ADR 81.0 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 178 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average.
Multi-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 7

Compared with 1,116 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 61%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 31%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (46%).

Headshot rate 41%−5 pp · Ø 46% better than 21%
AWP share of kills 12%+1 pp · Ø 11% better than 66%
K/D 1.04+0.04 · Ø 1.00 better than 70%
Pistol kills per match 2.5
Knife kills 13 in 178 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.1%).

2K rounds 16.3%+3.2 pp · Ø 13.1% better than 97%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 82%
MVPs per match 2.3+0.1 · Ø 2.2 better than 63%
4Ks and aces 29x 4K, 5 aces in 114 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 9%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 20%
Deaths per round 75%+3 pp · Ø 72% better than 25%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.11, Rating +0.14, ADR +8.3, ELO +88
= Stayed the same
Headshots at 41%, Win rate at 47%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.83 (at the start 0.72). Well above the average (0.72).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −114 ELO
69 matches · 39% win rate
On Mirage −96 ELO
50 matches · 52% win rate
Between 0:00 and 6:00 +13 ELO, win rate 39%
On Fridays +1 ELO, win rate 38%

TryWave0 loses the most ELO from match 5 of the day: −114 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.15 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
45% better than 29%
0.79 better than 80%
82.5 better than 63%
1.07 better than 72%
53% of 236 duels better than 66%
22% of 45 situations better than 15%
Mirage50
52% better than 55%
0.76 better than 65%
78.8 better than 42%
1.06 better than 67%
48% of 200 duels better than 36%
35% of 43 situations better than 41%
Anubis28
50% better than 47%
0.81 better than 86%
83.5 better than 72%
1.12 better than 86%
51% of 109 duels better than 59%
45% of 11 situations better than 64%
Ancient19
47% better than 35%
0.77 better than 70%
82.6 better than 62%
1.07 better than 73%
45% of 84 duels better than 20%
55% of 11 situations better than 89%
Nuke15
20% better than 1%
0.81 better than 81%
81.7 better than 59%
1.08 better than 70%
48% of 67 duels better than 37%
45% of 11 situations better than 68%
Inferno10
80% -
0.67 -
73.3 -
0.87-
53% of 40 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TryWave0 plays

Across 178 matches TryWave0 averages K/R 0.78, ADR 81.0 and a rating of 1.06. Biggest strength: 3K rounds at 4.7%, better than 82% of level 7 players. Most room to improve: Utility damage per round at 2.2, better than only 9% of level 7 players. Averages 17.1 kills per match with 41% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 82 of 178 matches the rating was 1.10 or higher (46%), in 58 it was below 0.90. In 114 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: September 2026 at 1.14. TryWave0 loses the most ELO from match 5 of the day (−114 ELO, win rate 39%). Things go best in match 1 of the day (−73 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, −73 ELO. Improved over the last three months: K/R +0.11, Rating +0.14, ADR +8.3, ELO +88. Unchanged in recent months: Headshots at 41%, Win rate at 47%. Last 30 days: 5 matches, win rate 20%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.