True-Adam

Norway
On FACEIT since 2020 238 matches tracked
ELO
2,706
Peak across recorded matches: 2,706
Rank SEA ▼ 90 places
#551
Norway #313 in Norway
30 days · prev. #461 · best #461
Last updated:

How does True-Adam play?

Rating 0.99 (from 218 matches) K/R 0.70 ADR 76.4 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 218 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 2.4 from the last 218
Knife kills 1 in 218 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 15%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 20x 4K, 4 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 80%
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +16 pp, ELO +270
= Stayed the same
ADR at 75.9
▼ Got worse
K/R −0.06, Rating −0.05, Win rate −3 pp

Sep to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.69
JanFebMarAprMayJunJulAugSepOctNov

Best month: January 2026 with 0.75. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −69 ELO
57 matches · 49% win rate
In match 2 of the day +94 ELO
65 matches · 49% win rate
On Mondays +1 ELO, win rate 50%

True-Adam loses the most ELO on Ancient: −69 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.10 · Ancient

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient57
49% better than 34%
0.73 better than 36%
82.0 better than 47%
1.03 better than 42%
54% of 321 duels better than 60%
38% of 39 situations right on the average
Anubis44
73% better than 96%
0.73 better than 39%
79.8 better than 37%
1.05 better than 48%
56% of 152 duels better than 70%
31% of 26 situations better than 32%
Mirage43
44% better than 19%
0.65 better than 10%
70.9 better than 7%
0.92 better than 12%
48% of 155 duels better than 29%
35% of 40 situations better than 40%
Dust 238
63% better than 84%
0.69 better than 22%
74.5 better than 16%
0.98 better than 26%
54% of 133 duels better than 63%
53% of 36 situations better than 85%
Cache16
50% -
0.65 -
72.8 -
0.90-
60% of 85 duels -
71% of 7 situations -
Nuke14
43% -
0.67 -
70.7 -
0.98-
47% of 58 duels -
67% of 9 situations -
Inferno6
33% -
0.58 -
64.9 -
0.85-
55% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How True-Adam plays

Across 238 matches True-Adam averages K/R 0.70 and ADR 76.4; the rating across the 218 rated matches is 0.99. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 57% headshots. The strongest map is Anubis with a 73% win rate in 44 matches. In 81 of 218 matches the rating was 1.10 or higher (37%), in 90 it was below 0.90. In 159 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: July 2026 at 1.03. True-Adam loses the most ELO on Ancient (−69 ELO, win rate 49%). Things go best on Anubis (+198 ELO, win rate 73%). Match no. 3 of the day goes best: 60% win rate, +60 ELO. Improved over the last three months: Headshots +16 pp, ELO +270. Got weaker: K/R −0.06, Rating −0.05, Win rate −3 pp. Unchanged in recent months: ADR at 75.9. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.