TrrS

Brazil
On FACEIT since 2017 259 matches tracked 27 matches in 30 days
ELO ▲ 100
2,616
30-day peak: 2,616
Rank SA ▲ 375 places
#809
Brazil #546 in Brazil
30 days · prev. #1,184 · best #809
Last updated:

How does TrrS play?

Rating 0.92 (from 106 matches) K/R 0.65 ADR 74.3 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 195 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 28% weak 0.75 to 0.89 22% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 4%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 0.95−0.09 · Ø 1.04 better than 15%
Pistol kills per match 2.5 from the last 195
Knife kills 2 in 195 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 27%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 7%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 6x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 66%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06, Headshots +8 pp
= Stayed the same
K/R at 0.67, ADR at 75.5
▼ Got worse
Win rate −4 pp, ELO −72

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOctNov

Best month: September 2026 with 0.68. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −111 ELO
29 matches · 41% win rate
On Dust 2 −109 ELO
38 matches · 47% win rate
Between 18:00 and 24:00 −276 ELO, win rate 44%

TrrS loses the most ELO on Ancient: −111 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.04 · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
52% better than 46%
0.65 better than 11%
73.3 better than 14%
0.94 better than 17%
47% of 363 duels better than 23%
43% of 86 situations better than 66%
Dust 238
47% better than 29%
0.61 better than 3%
71.7 better than 8%
0.88 better than 5%
47% of 126 duels better than 25%
40% of 25 situations better than 55%
Ancient29
41% better than 14%
0.69 better than 22%
81.4 better than 48%
0.97 better than 26%
48% of 136 duels better than 28%
35% of 17 situations better than 43%
Anubis12
67% -
0.69 -
74.3 -
1.01-
49% of 47 duels -
40% of 5 situations -
Inferno4
75% -
0.54 -
68.1 -
0.82-
38% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TrrS plays

Across 259 matches TrrS averages K/R 0.65 and ADR 74.3; the rating across the 106 rated matches is 0.92. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.3 kills per match with 40% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 46 of 195 matches the rating was 1.10 or higher (24%), in 95 it was below 0.90. In 113 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: June 2026 at 0.99. TrrS loses the most ELO on Ancient (−111 ELO, win rate 41%). Things go best in match 2 of the day (+123 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +123 ELO. Improved over the last three months: Rating +0.06, Headshots +8 pp. Got weaker: Win rate −4 pp, ELO −72. Unchanged in recent months: K/R at 0.67, ADR at 75.5. Last 30 days: 27 matches, win rate 56%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.