Tromby

Australia
155 matches tracked
ELO
2,345
Peak across recorded matches: 2,469
Rank OCE ▼ 14 places
#451
Australia #241 in Australia
30 days · prev. #437 · best #401
Last updated:

How does Tromby play?

Rating 1.11 (from 135 matches) K/R 0.79 ADR 85.6 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 135 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 72%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 20x 4K, 0 aces in 92 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +118
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 85.0, Headshots at 49%
▼ Got worse
Win rate −8 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.89. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −102 ELO
20 matches · 40% win rate
With PooWoo on the team no ELO value
62 matches · 45% win rate
On Mondays −96 ELO, win rate 40%

Tromby loses the most ELO in match 4 of the day: −102 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 1.95 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 45%
0.79 better than 69%
83.6 better than 61%
1.14 better than 78%
54% of 186 duels better than 65%
38% of 24 situations right on the average
Dust 238
58% better than 74%
0.80 better than 75%
88.2 better than 80%
1.09 better than 65%
53% of 143 duels better than 59%
38% of 26 situations right on the average
Ancient30
57% better than 66%
0.84 better than 86%
88.6 better than 79%
1.21 better than 92%
58% of 90 duels better than 82%
47% of 15 situations better than 73%
Cache17
53% -
0.81 -
86.2 -
1.08-
58% of 81 duels -
50% of 8 situations -
Anubis15
47% better than 32%
0.77 better than 64%
86.2 better than 75%
1.07-
57% of 47 duels better than 77%
38% of 8 situations right on the average
Inferno8
50% -
0.66 -
68.9 -
0.92-
63% of 32 duels -
67% of 3 situations -
Nuke4
50% -
0.77 -
89.6 -
1.00-
44% of 25 duels -
0% of 1 situations -
Vertigo3
33% -
0.73 -
85.9 -
1.07-
75% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tromby plays

Across 155 matches Tromby averages K/R 0.79 and ADR 85.6; the rating across the 135 rated matches is 1.11. Biggest strength: Utility hit rate at 42%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 49% headshots. The strongest map is Dust 2 with a 58% win rate in 38 matches. In 62 of 135 matches the rating was 1.10 or higher (46%), in 39 it was below 0.90. In 92 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: July 2026 at 1.26. Tromby loses the most ELO in match 4 of the day (−102 ELO, win rate 40%). Things go best on Dust 2 (+90 ELO, win rate 58%). From match no. 5 of the day on, things go best: 62% win rate, −23 ELO. Improved over the last three months: ELO +118. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 85.0, Headshots at 49%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.