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Tripps

USA
On FACEIT since 2015 176 matches tracked 28 matches in 30 days
Last updated:

How does Tripps play?

Rating 1.00 K/R 0.72 ADR 75.9 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 176 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 40%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.00−0.01 · Ø 1.01 better than 43%
Pistol kills per match 2.5
Knife kills 3 in 176 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.2%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 32%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 39%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 14x 4K, 0 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 34%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 76.3, Headshots at 47%
▼ Got worse
Win rate −6 pp, ELO −135

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months unchanged at 0.72. Just below the average (0.73).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −156 ELO
71 matches · 44% win rate
On Anubis −84 ELO
30 matches · 43% win rate
On Thursdays −47 ELO, win rate 36%

Tripps loses the most ELO in match 1 of the day: −156 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 2.06 · Anubis
  3. Recorded match no. 100 · Anubis
  4. Reached level 10 · Anubis
  5. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
53% better than 60%
0.71 better than 38%
74.4 better than 20%
1.00 better than 43%
47% of 192 duels better than 28%
39% of 44 situations better than 52%
Anubis30
43% better than 25%
0.70 better than 32%
74.3 better than 17%
0.98 better than 33%
49% of 112 duels better than 39%
44% of 16 situations better than 70%
Nuke26
62% better than 69%
0.70 better than 28%
73.6 better than 15%
0.95 better than 20%
49% of 101 duels better than 34%
25% of 12 situations better than 20%
Inferno23
57% better than 63%
0.71 better than 35%
73.8 better than 14%
0.98 better than 32%
52% of 110 duels right on the average
33% of 9 situations better than 37%
Dust 219
42% better than 20%
0.82 better than 86%
86.2 better than 77%
1.14 better than 85%
60% of 93 duels better than 90%
8% of 12 situations better than 2%
Ancient12
25% -
0.70 -
74.7 -
0.92-
49% of 39 duels -
0% of 7 situations -
Cache5
40% -
0.78 -
84.4 -
1.08-
41% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tripps plays

Across 176 matches Tripps averages K/R 0.72, ADR 75.9 and a rating of 1.00. Biggest strength: Utility hit rate at 42%, better than 89% of level 9 players. Averages 15.6 kills per match with 46% headshots. The strongest map is Nuke with a 62% win rate in 26 matches. In 57 of 176 matches the rating was 1.10 or higher (32%), in 68 it was below 0.90. In 102 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. Tripps loses the most ELO in match 1 of the day (−156 ELO, win rate 44%). Things go best on Nuke (+31 ELO, win rate 62%). Got weaker: Win rate −6 pp, ELO −135. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 76.3, Headshots at 47%. Last 30 days: 28 matches, win rate 39%, net ELO −165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.