TripodiPC

USA
64 matches tracked
ELO
2,016
Peak across the last 64 matches: 2,034
Rank NA ▼ 942 places
#7,368
US #3,122 in US
30 days · prev. #6,426 · best #6,426
Last updated:

How does TripodiPC play?

Rating 0.88 K/R 0.61 ADR 70.4 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 64 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 11% normal 0.90 to 1.09 36% weak 0.75 to 0.89 23% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Weakness
Last one alive

7% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 16%
Clutch 1v2 won 7%−15 pp · Ø 22% better than 1%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Weakness
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 43%−7 pp · Ø 50% better than 16%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.87−0.16 · Ø 1.03 better than 4%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 4%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 1.8−0.6 · Ø 2.4 better than 5%
4Ks and aces 4x 4K, 1 ace in 64 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether TripodiPC is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 64 matches, all from the last 3 months.

Kills per round (K/R)

0.61
AugSepOct

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.59 · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
44% better than 24%
0.62 better than 6%
69.9 better than 7%
0.87 better than 7%
58% of 64 duels better than 85%
22% of 9 situations better than 12%
Anubis14
57% -
0.61 -
73.5 -
0.86-
44% of 48 duels -
25% of 8 situations -
Dust 210
60% -
0.60 -
69.9 -
0.87-
36% of 47 duels -
50% of 8 situations -
Cache8
75% -
0.60 -
70.6 -
0.92-
39% of 23 duels -
25% of 4 situations -
Ancient7
43% -
0.63 -
71.9 -
0.88-
55% of 33 duels -
0% of 1 situations -
Inferno5
60% -
0.64 -
62.9 -
0.94-
32% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TripodiPC plays

Across 64 matches TripodiPC averages K/R 0.61, ADR 70.4 and a rating of 0.88. Most room to improve: Rating at 0.88, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 13.6 kills per match with 43% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 10 of 64 matches the rating was 1.10 or higher (16%), in 31 it was below 0.90. In 64 matches with detailed stats: 4 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.