TripLexXx0

LB
On FACEIT since 2026 40 matches tracked 40 matches in 30 days
Last updated:

How does TripLexXx0 play?

Rating 0.98 (from 39 matches) K/R 0.73 ADR 83.7 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 39 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 26% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 2 average. More damage per round than the level 2 average.
EntryDamage
better than most on level 2 about average weaker than most
Level 2

Compared with 661 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (47%).

Rounds with first kill 10%+1 pp · Ø 9% better than 63%
Opening duels won 44%−3 pp · Ø 47% better than 29%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 32%−5 pp · Ø 37% better than 27%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 94%
Clutch kills per match 1.2−0.3 · Ø 1.5 better than 24%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly above the average (0.89).

Headshot rate 35%−6 pp · Ø 41% better than 24%
AWP share of kills 13%+3 pp · Ø 10% better than 64%
K/D 0.97+0.08 · Ø 0.89 better than 79%
Pistol kills per match 2.7
Knife kills 1 in 40 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (1.9).

2K rounds 13.6%+1.9 pp · Ø 11.7% better than 89%
3K rounds 4.0%+0.6 pp · Ø 3.4% better than 80%
MVPs per match 2.6+0.7 · Ø 1.9 better than 99%
4Ks and aces 5x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

0.32 enemies flashed per round and so well above the average (0.19).

Utility hit rate 30%−3 pp · Ø 33% better than 35%
Utility damage per round 3.9+0.8 · Ø 3.1 better than 63%
Enemies flashed per round 0.32+0.13 · Ø 0.19 better than 78%
Deaths per round 75%+1 pp · Ø 74% better than 49%

Progress

One value per month, dashed line is the level 2 average
Whether TripLexXx0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 40 matches, all from the last 3 months.

Kills per round (K/R)

0.65
SepOct

Patterns

From the last 40 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Cache
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Highest rating in a match: 1.65 · Dust 2

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
52% better than 63%
0.73 better than 80%
84.5 better than 90%
0.97 better than 68%
47% of 139 duels right on the average
27% of 11 situations better than 27%
Cache3
67% -
0.79 -
87.2 -
1.10-
39% of 18 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TripLexXx0 plays

Across 40 matches TripLexXx0 averages K/R 0.73 and ADR 83.7; the rating across the 39 rated matches is 0.98. Biggest strength: Damage per round (ADR) at 83.7, better than 94% of level 2 players. Most room to improve: Headshot rate at 35%, better than only 24% of level 2 players. Averages 15.8 kills per match with 35% headshots. In 11 of 39 matches the rating was 1.10 or higher (28%), in 17 it was below 0.90. In 39 matches with detailed stats: 5 4Ks and 0 aces. Things go best on Dust 2 (+35 ELO, win rate 52%). Last 30 days: 40 matches, win rate 53%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.