Trigggatrey

USA
On FACEIT since 2016 277 matches tracked 85 matches in 30 days
ELO ▼ 64
2,253
30-day peak: 2,436
Rank NA ▼ 606 places
#3,772
USA #2,030 in USA
30 days · prev. #3,166 · best #1,764
Last updated:

How does Trigggatrey play?

Rating 0.96 (from 271 matches) K/R 0.69 ADR 74.3 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 271 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.8 from the last 271
Knife kills 3 in 271 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 20%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 38x 4K, 4 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 12%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 91%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, Win rate +7 pp, ELO +151, First kills +1 pp
= Stayed the same
K/R at 0.69, ADR at 74.4, Headshots at 53%
▼ Got worse
Clutch 1v1 −9 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −106 ELO
56 matches · 63% win rate
On Ancient −64 ELO
28 matches · 43% win rate
On Sundays −4 ELO, win rate 40%

Trigggatrey loses the most ELO on Cache: −106 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 2.24 · Anubis

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
41% better than 14%
0.68 better than 20%
75.5 better than 21%
0.96 better than 22%
45% of 237 duels better than 18%
44% of 27 situations better than 66%
Anubis56
55% better than 58%
0.69 better than 23%
73.6 better than 12%
0.96 better than 23%
50% of 252 duels better than 40%
48% of 33 situations better than 74%
Cache56
63% -
0.70 -
74.0 -
1.01-
54% of 196 duels -
51% of 39 situations -
Mirage51
53% better than 54%
0.69 better than 24%
76.3 better than 25%
0.95 better than 21%
48% of 222 duels better than 30%
36% of 22 situations better than 42%
Ancient28
43% better than 20%
0.70 better than 27%
74.0 better than 15%
0.95 better than 22%
50% of 129 duels better than 41%
50% of 16 situations better than 80%
Inferno12
50% -
0.62 -
69.3 -
0.86-
57% of 65 duels -
57% of 7 situations -
Nuke7
43% -
0.64 -
69.7 -
0.83-
63% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Trigggatrey plays

Across 277 matches Trigggatrey averages K/R 0.69 and ADR 74.3; the rating across the 271 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 74.3, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 54% headshots. The strongest map is Cache with a 63% win rate in 56 matches. In 80 of 271 matches the rating was 1.10 or higher (30%), in 126 it was below 0.90. In 277 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: September 2026 at 0.97. Trigggatrey loses the most ELO on Cache (−106 ELO, win rate 63%). Things go best on Anubis (+8 ELO, win rate 55%). Match no. 3 of the day goes best: 58% win rate, −41 ELO. Improved over the last three months: Rating +0.06, Win rate +7 pp, ELO +151, First kills +1 pp. Got weaker: Clutch 1v1 −9 pp. Unchanged in recent months: K/R at 0.69, ADR at 74.4, Headshots at 53%. Last 30 days: 85 matches, win rate 47%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.