Triett

Yemen
145 matches tracked 12 matches in 30 days
Last updated:

How does Triett play?

Rating 0.90 K/R 0.64 ADR 70.8 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 34%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 8

Compared with 1,238 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 42%−8 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 85%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.01).

Headshot rate 51%+4 pp · Ø 47% better than 72%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.89−0.12 · Ø 1.01 better than 11%
Pistol kills per match 2.3
Knife kills 1 in 145 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.0%).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 21%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 14%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 8x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 18%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 61%
Deaths per round 73%+1 pp · Ø 72% better than 42%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 70.3, Win rate at 47%, ELO at 1,718
▼ Got worse
K/R −0.04, Rating −0.06

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.63 (at the start 0.67). Clearly below the average (0.73).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −66 ELO
57 matches · 49% win rate
From match 5 of the day −36 ELO
23 matches · 35% win rate
On Mondays −91 ELO, win rate 35%

Triett loses the most ELO on Mirage: −66 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Cache
  2. Highest rating in a match: 1.96 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
49% better than 45%
0.65 better than 16%
71.9 better than 14%
0.91 better than 18%
44% of 300 duels better than 17%
38% of 29 situations right on the average
Ancient35
63% better than 84%
0.72 better than 43%
74.8 better than 21%
1.02 better than 55%
46% of 157 duels better than 24%
42% of 19 situations better than 60%
Anubis23
30% better than 3%
0.60 better than 4%
67.9 better than 4%
0.81 better than 3%
43% of 132 duels better than 14%
40% of 15 situations better than 61%
Cache13
46% -
0.57 -
62.7 -
0.80-
43% of 53 duels -
25% of 8 situations -
Nuke8
38% -
0.55 -
65.5 -
0.77-
41% of 32 duels -
-
Inferno4
0% -
0.52 -
60.5 -
0.71-
37% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Triett plays

Across 145 matches Triett averages K/R 0.64, ADR 70.8 and a rating of 0.90. Biggest strength: Clutch 1v1 won at 45%, better than 85% of level 8 players. Most room to improve: Opening duels won at 42%, better than only 2% of level 8 players. Averages 14.3 kills per match with 51% headshots. The strongest map is Ancient with a 63% win rate in 35 matches. In 40 of 145 matches the rating was 1.10 or higher (28%), in 73 it was below 0.90. In 97 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. Triett loses the most ELO on Mirage (−66 ELO, win rate 49%). Things go best on Ancient (+102 ELO, win rate 63%). Match no. 3 of the day goes best: 52% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 70.3, Win rate at 47%, ELO at 1,718. Last 30 days: 12 matches, win rate 33%, net ELO −130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.