Tricky_zz

AR
154 matches tracked 41 matches in 30 days
Last updated:

How does Tricky_zz play?

Rating 1.10 (from 133 matches) K/R 0.81 ADR 85.5 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 133 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

36% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 99%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 1.07+0.05 · Ø 1.02 better than 70%
Pistol kills per match 4.1
Knife kills 2 in 154 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.0%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 86%
3K rounds 5.9%+1.9 pp · Ø 4.0% better than 98%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 20x 4K, 3 aces in 133 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 13%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 10%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, ADR +5.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp, Win rate −9 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.82 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −19 ELO
56 matches · 48% win rate
From match 5 of the day +2 ELO
27 matches · 37% win rate
On Wednesdays −24 ELO, win rate 43%

Tricky_zz loses the most ELO on Dust 2: −19 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.52 · Anubis

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
48% better than 41%
0.81 better than 86%
85.8 better than 80%
1.11 better than 81%
56% of 235 duels better than 81%
43% of 28 situations better than 67%
Mirage43
53% better than 57%
0.79 better than 77%
84.6 better than 72%
1.07 better than 69%
55% of 229 duels better than 74%
42% of 19 situations better than 61%
Ancient18
61% better than 82%
0.87 better than 95%
89.6 better than 88%
1.16 better than 89%
53% of 83 duels better than 59%
40% of 10 situations better than 58%
Nuke13
31% -
0.69 -
80.7 -
0.94-
45% of 60 duels -
33% of 6 situations -
Anubis11
45% -
0.79 -
83.0 -
1.17-
51% of 47 duels -
40% of 5 situations -
Cache7
29% -
0.85 -
86.2 -
1.15-
44% of 36 duels -
40% of 5 situations -
Inferno5
60% -
0.84 -
90.0 -
1.09-
72% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tricky_zz plays

Across 154 matches Tricky_zz averages K/R 0.81 and ADR 85.5; the rating across the 133 rated matches is 1.10. Biggest strength: 3K rounds at 5.9%, better than 98% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 9% of level 9 players. Averages 17.8 kills per match with 52% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 60 of 133 matches the rating was 1.10 or higher (45%), in 38 it was below 0.90. In 133 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: August 2026 at 1.24. Tricky_zz loses the most ELO on Dust 2 (−19 ELO, win rate 48%). Things go best on Mirage (+61 ELO, win rate 53%). Match no. 4 of the day goes best: 57% win rate, −27 ELO. Improved over the last three months: K/R +0.08, ADR +5.6. Got weaker: Headshots −7 pp, Win rate −9 pp. Last 30 days: 41 matches, win rate 44%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.