Trekz

United Kingdom
On FACEIT since 2024 109 matches tracked
ELO
2,046
Peak across recorded matches: 2,249
Rank EU
#220,055
United Kingdom #3,928 in United Kingdom
Last updated:

How does Trekz play?

Rating 1.13 (from 88 matches) K/R 0.78 ADR 86.0 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 88 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 31% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 53%+2 pp · Ø 51% better than 68%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 3%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.12+0.09 · Ø 1.03 better than 80%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 21x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 64%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.18, ADR −9.2, Headshots −3 pp, Win rate −17 pp, ELO −195

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.94. Last 3 months: 0.70 (at the start 0.81). Slightly below the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −45 ELO
20 matches · 55% win rate
On Tuesdays ±0 ELO, win rate 42%

Trekz loses the most ELO on Anubis: −45 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Reached level 10 · Mirage
  3. Most kills in a match: 32 · Anubis
  4. Longest win streak: 7 wins in a row · Dust 2
  5. Highest rating in a match: 2.24 · Ancient

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient29
72% better than 98%
0.85 better than 91%
88.5 better than 84%
1.26 better than 97%
49% of 108 duels better than 37%
47% of 15 situations better than 72%
Anubis20
55% better than 64%
0.86 better than 92%
92.6 better than 94%
1.27 better than 97%
53% of 118 duels better than 62%
50% of 10 situations better than 79%
Dust 219
42% better than 19%
0.66 better than 15%
75.6 better than 26%
0.86 better than 5%
53% of 55 duels better than 63%
27% of 15 situations better than 20%
Inferno16
56% better than 53%
0.67 better than 23%
81.1 better than 56%
1.00-
45% of 22 duels better than 12%
33% of 9 situations better than 39%
Nuke14
43% -
0.92 -
96.1 -
1.26-
68% of 56 duels -
40% of 10 situations -
Mirage5
20% -
0.55 -
66.7 -
0.70-
47% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Trekz plays

Across 109 matches Trekz averages K/R 0.78 and ADR 86.0; the rating across the 88 rated matches is 1.13. Biggest strength: Rating at 1.13, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 47% headshots. The strongest map is Ancient with a 72% win rate in 29 matches. In 42 of 88 matches the rating was 1.10 or higher (48%), in 24 it was below 0.90. In 68 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.36. Trekz loses the most ELO on Anubis (−45 ELO, win rate 55%). Things go best on Ancient (+24 ELO, win rate 72%). Got weaker: K/R −0.11, Rating −0.18, ADR −9.2, Headshots −3 pp, Win rate −17 pp, ELO −195. Last 30 days: 8 matches, win rate 50%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.