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TreNNtt

Brazil
On FACEIT since 2015 219 matches tracked 20 matches in 30 days
ELO
2,503
Peak across recorded matches: 2,686
Rank SA ▼ 5 places
#1,239
Brazil #1,086 in Brazil
30 days · prev. #1,234 · best #1,186
Last updated:

How does TreNNtt play?

Rating 1.05 (from 121 matches) K/R 0.71 ADR 76.1 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 169 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 10%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.06+0.01 · Ø 1.05 better than 51%
Pistol kills per match 2.8 from the last 178
Knife kills 2 in 178 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 36%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 44%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 11x 4K, 0 aces in 89 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 91%
Enemies flashed per round 0.60+0.30 · Ø 0.30 better than 98%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Headshots +4 pp
= Stayed the same
Rating at 1.06, ADR at 77.9
▼ Got worse
Win rate −4 pp, ELO −68

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.74 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −13 ELO
27 matches · 37% win rate
On Sundays −17 ELO, win rate 38%

TreNNtt loses the most ELO in match 3 of the day: −13 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Ancient
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient55
67% better than 88%
0.74 better than 43%
78.6 better than 32%
1.04 better than 47%
51% of 152 duels better than 44%
40% of 35 situations better than 58%
Anubis37
51% better than 41%
0.71 better than 29%
76.3 better than 21%
1.04 better than 44%
54% of 114 duels better than 60%
35% of 20 situations better than 38%
Cache22
45% better than 18%
0.61 better than 8%
66.7 better than 6%
0.89 better than 12%
42% of 62 duels better than 8%
45% of 11 situations better than 66%
Dust 219
42% better than 15%
0.74 better than 45%
79.2 better than 37%
1.08 better than 59%
61% of 66 duels better than 91%
31% of 13 situations better than 29%
Inferno18
39% better than 5%
0.67 better than 10%
76.4 better than 16%
0.93 better than 7%
39% of 49 duels better than 1%
45% of 11 situations better than 61%
Mirage14
36% -
0.73 -
78.9 -
0.99-
48% of 67 duels -
36% of 14 situations -
Nuke10
50% -
0.77 -
84.0 -
1.14-
63% of 35 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TreNNtt plays

Across 219 matches TreNNtt averages K/R 0.71 and ADR 76.1; the rating across the 121 rated matches is 1.05. Biggest strength: Utility damage per round at 6.1, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 43% headshots. The strongest map is Ancient with a 67% win rate in 55 matches. In 66 of 169 matches the rating was 1.10 or higher (39%), in 63 it was below 0.90. In 89 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: June 2026 at 1.11. TreNNtt loses the most ELO in match 3 of the day (−13 ELO, win rate 37%). Things go best on Ancient (+127 ELO, win rate 67%). Match no. 1 of the day goes best: 60% win rate, +24 ELO. Improved over the last three months: K/R +0.04, Headshots +4 pp. Got weaker: Win rate −4 pp, ELO −68. Unchanged in recent months: Rating at 1.06, ADR at 77.9. Last 30 days: 20 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.