Trav1s0

Mongolia
On FACEIT since 2022 132 matches tracked 59 matches in 30 days
ELO ▲ 85
2,018
30-day peak: 2,018
Rank SEA ▼ 2,227 places
#6,645
Mongolia #1,840 in Mongolia
30 days · prev. #4,418 · best #4,418
Last updated:

How does Trav1s0 play?

Rating 1.19 (from 112 matches) K/R 0.83 ADR 88.9 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 112 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 3.8
Zeus kills6 in 132 matches
Knife kills 12 in 132 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 28x 4K, 6 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 64%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, ADR +6.8, Win rate +25 pp, ELO +574
= Stayed the same
Headshots at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.88
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.85 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −51 ELO
26 matches · 31% win rate
On Ancient −35 ELO
27 matches · 44% win rate
On Sundays ±0 ELO, win rate 42%

Trav1s0 loses the most ELO in match 2 of the day: −51 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.46 · Ancient
  3. Recorded match no. 100 · Anubis
  4. Reached level 10 · Ancient
  5. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
49% better than 41%
0.84 better than 87%
88.6 better than 84%
1.21 better than 91%
49% of 156 duels better than 39%
43% of 28 situations better than 65%
Dust 229
38% better than 10%
0.84 better than 88%
90.3 better than 87%
1.26 better than 96%
52% of 117 duels better than 57%
55% of 22 situations better than 89%
Ancient27
44% better than 26%
0.83 better than 86%
89.7 better than 87%
1.15 better than 86%
57% of 115 duels better than 81%
40% of 15 situations better than 57%
Nuke12
42% -
0.86 -
88.5 -
1.31-
61% of 57 duels -
38% of 8 situations -
Anubis10
60% -
0.80 -
88.2 -
1.05-
45% of 53 duels -
20% of 5 situations -
Cache6
33% -
0.87 -
92.2 -
1.20-
48% of 21 duels -
22% of 9 situations -
Inferno3
100% -
0.53 -
57.0 -
0.81-
50% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Trav1s0 plays

Across 132 matches Trav1s0 averages K/R 0.83 and ADR 88.9; the rating across the 112 rated matches is 1.19. Biggest strength: Rating at 1.19, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 56% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 64 of 112 matches the rating was 1.10 or higher (57%), in 30 it was below 0.90. In 112 matches with detailed stats: 28 4Ks and 6 aces. Best month by rating: November 2026 at 1.26. Trav1s0 loses the most ELO in match 2 of the day (−51 ELO, win rate 31%). Things go best from match 5 of the day (±0 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate. Improved over the last three months: K/R +0.09, ADR +6.8, Win rate +25 pp, ELO +574. Unchanged in recent months: Headshots at 56%. Last 30 days: 59 matches, win rate 54%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.