TraumA_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).
Compared with 969 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average20% of 1v2s won and so just below the average (22%).
Weapons and aim
Average1.02 K/D and so just above the average (0.99).
Impact
AverageExactly 3 kills in 4.0% of rounds and so just above the average (3.9%).
Utility and deaths
Average4.9 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 6 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.77). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.07. Last 3 months: 1.01 (at the start 1.07). Just above the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 83.5. Last 3 months: 79.6 (at the start 83.5). Just above the average (79.2).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 45% (at the start 48%). Just below the average (46%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 51% (at the start 45%). Just below the average (52%).
Best month: September 2026 with 1,482. Last 3 months: 1,288 (at the start 1,229).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 322 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
TraumA_ loses the most ELO in match 1 of the day: −90 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 39 · Ancient
- Highest rating in a match: 3.05 · Anubis
Maps in detail
from the last 322 matchesCompared with players on the same level who have at least 15 matches on the map.
How TraumA_ plays
Across 322 matches TraumA_ averages K/R 0.73, ADR 80.4 and a rating of 1.02. Most room to improve: Rounds with first kill at 8%, better than only 23% of level 6 players. Averages 16.1 kills per match with 45% headshots. The strongest map is Cache with a 54% win rate in 13 matches. In 115 of 322 matches the rating was 1.10 or higher (36%), in 118 it was below 0.90. In 254 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. TraumA_ loses the most ELO in match 1 of the day (−90 ELO, win rate 41%). Things go best in match 3 of the day (+150 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +150 ELO. Improved over the last three months: Win rate +6 pp, ELO +59. Got weaker: K/R −0.05, Rating −0.06, Headshots −3 pp. Unchanged in recent months: ADR at 79.6. Last 30 days: 46 matches, win rate 52%, net ELO +20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.