TraumA_

USA
322 matches tracked 46 matches in 30 days
Last updated:

How does TraumA_ play?

Rating 1.02 K/R 0.73 ADR 80.4 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 322 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 47%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (0.99).

Headshot rate 45%−1 pp · Ø 46% better than 52%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 1.02+0.03 · Ø 0.99 better than 70%
Pistol kills per match 2.1
Knife kills 1 in 322 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just above the average (3.9%).

2K rounds 12.7%−0.2 pp · Ø 12.9% better than 45%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 64%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 45x 4K, 3 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +6 pp, ELO +59
= Stayed the same
ADR at 79.6
▼ Got worse
K/R −0.05, Rating −0.06, Headshots −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.77). Right on the average (0.72).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −90 ELO
59 matches · 41% win rate
In match 4 of the day +37 ELO
48 matches · 44% win rate
On Fridays +64 ELO, win rate 45%

TraumA_ loses the most ELO in match 1 of the day: −90 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 3.05 · Anubis

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2108
49% better than 47%
0.73 better than 59%
79.0 better than 50%
1.04 better than 68%
52% of 366 duels better than 66%
38% of 71 situations right on the average
Mirage93
52% better than 58%
0.72 better than 54%
80.5 better than 63%
1.01 better than 60%
49% of 312 duels better than 47%
38% of 45 situations right on the average
Ancient55
53% better than 63%
0.78 better than 79%
83.9 better than 73%
1.07 better than 79%
53% of 214 duels better than 70%
25% of 44 situations better than 21%
Anubis36
50% right on the average
0.74 better than 60%
82.0 better than 67%
1.02 better than 60%
47% of 134 duels better than 37%
50% of 24 situations better than 79%
Cache13
54% -
0.70 -
80.8 -
0.95-
46% of 61 duels -
33% of 3 situations -
Nuke13
23% -
0.65 -
72.7 -
0.91-
37% of 54 duels -
50% of 4 situations -
Inferno4
50% -
0.61 -
71.4 -
0.83-
43% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TraumA_ plays

Across 322 matches TraumA_ averages K/R 0.73, ADR 80.4 and a rating of 1.02. Most room to improve: Rounds with first kill at 8%, better than only 23% of level 6 players. Averages 16.1 kills per match with 45% headshots. The strongest map is Cache with a 54% win rate in 13 matches. In 115 of 322 matches the rating was 1.10 or higher (36%), in 118 it was below 0.90. In 254 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. TraumA_ loses the most ELO in match 1 of the day (−90 ELO, win rate 41%). Things go best in match 3 of the day (+150 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +150 ELO. Improved over the last three months: Win rate +6 pp, ELO +59. Got weaker: K/R −0.05, Rating −0.06, Headshots −3 pp. Unchanged in recent months: ADR at 79.6. Last 30 days: 46 matches, win rate 52%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.