TrageColumb

Romania
On FACEIT since 2021 100 matches tracked 54 matches in 30 days
Last updated:

How does TrageColumb play?

Rating 0.91 K/R 0.66 ADR 74.1 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 33%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,280 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 10%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (46%).

Headshot rate 36%−10 pp · Ø 46% better than 7%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.90−0.09 · Ø 0.99 better than 15%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.0%).

2K rounds 11.6%−1.4 pp · Ø 13.0% better than 14%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 37%
MVPs per match 2.1−0.1 · Ø 2.2 better than 38%
4Ks and aces 8x 4K, 0 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.26).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 52%
Enemies flashed per round 0.59+0.33 · Ø 0.26 better than 97%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.06, ELO +141
= Stayed the same
K/R at 0.66, ADR at 74.5, Headshots at 36%
▼ Got worse
Win rate −4 pp, First kills −1 pp, Clutch 1v1 −29 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: November 2026 with 0.68. Last 3 months: 0.66 (at the start 0.64). Clearly below the average (0.72).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −21 ELO
28 matches · 43% win rate
On Dust 2 −1 ELO
32 matches · 50% win rate
Between 0:00 and 6:00 −59 ELO, win rate 47%

TrageColumb loses the most ELO in match 1 of the day: −21 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Highest rating in a match: 1.81 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
50% right on the average
0.67 better than 24%
74.2 better than 22%
0.91 better than 18%
43% of 131 duels better than 15%
26% of 19 situations better than 20%
Mirage24
63% better than 85%
0.68 better than 27%
74.4 better than 23%
0.94 better than 26%
48% of 88 duels better than 36%
26% of 19 situations better than 19%
Ancient18
61% better than 86%
0.71 better than 41%
77.4 better than 38%
1.03 better than 62%
52% of 54 duels better than 61%
50% of 14 situations better than 83%
Cache10
50% -
0.66 -
75.1 -
0.91-
42% of 43 duels -
0% of 7 situations -
Anubis8
63% -
0.59 -
68.8 -
0.81-
34% of 32 duels -
50% of 4 situations -
Nuke3
33% -
0.68 -
69.6 -
0.87-
63% of 8 duels -
0% of 2 situations -
Vertigo3
33% -
0.40 -
62.8 -
0.57-
21% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TrageColumb plays

Across 100 matches TrageColumb averages K/R 0.66, ADR 74.1 and a rating of 0.91. Most room to improve: Opening duels won at 43%, better than only 5% of level 7 players. Averages 14.7 kills per match with 36% headshots. The strongest map is Mirage with a 63% win rate in 24 matches. In 24 of 100 matches the rating was 1.10 or higher (24%), in 49 it was below 0.90. In 100 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 0.93. TrageColumb loses the most ELO in match 1 of the day (−21 ELO, win rate 43%). Things go best on Mirage (+27 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate. Improved over the last three months: Rating +0.06, ELO +141. Got weaker: Win rate −4 pp, First kills −1 pp, Clutch 1v1 −29 pp. Unchanged in recent months: K/R at 0.66, ADR at 74.5, Headshots at 36%. Last 30 days: 54 matches, win rate 54%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.