Trag_Bile
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average52% headshots and so clearly above the average (49%).
Impact
Weakness2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.79. Last 3 months: 0.66 (at the start 0.79). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.14. Last 3 months: 0.95 (at the start 1.14). Clearly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 83.9. Last 3 months: 70.6 (at the start 83.9). Well below the average (80.8).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months: 52% (at the start 53%). Clearly above the average (49%).
Matches won (win rate)
Best month: November 2026 with 60%. Last 3 months: 52% (at the start 57%). Slightly above the average (50%).
Best month: October 2026 with 2,217. Last 3 months: 2,159 (at the start 1,962).
Rounds with first kill
Best month: November 2026 with 12%. Last 3 months: 9% (at the start 7%). Clearly below the average (10%).
1v1 clutches won
Best month: September 2026 with 33%. Last 3 months: 34% (at the start 29%). Clearly below the average (39%).
Patterns
From the last 131 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Trag_Bile loses the most ELO on Dust 2: −37 ELO, 55% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
- Most kills in a match: 38 · Mirage
- Reached level 10 · Ancient
- Highest rating in a match: 1.80 · Mirage
Maps in detail
from the last 131 matchesCompared with players on the same level who have at least 15 matches on the map.
How Trag_Bile plays
Across 131 matches Trag_Bile averages K/R 0.68, ADR 72.7 and a rating of 0.98. Biggest strength: Deaths per round at just 69% (lower is better), better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 72.7, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 52% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 41 of 131 matches the rating was 1.10 or higher (31%), in 61 it was below 0.90. In 131 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. Trag_Bile loses the most ELO on Dust 2 (−37 ELO, win rate 55%). Things go best on Mirage (+3 ELO, win rate 53%). Improved over the last three months: ELO +197, First kills +2 pp, Clutch 1v1 +5 pp. Got weaker: K/R −0.13, Rating −0.19, ADR −13.3, Win rate −5 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 80 matches, win rate 53%, net ELO −33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.