Trae

USA
On FACEIT since 2024 383 matches tracked 103 matches in 30 days
ELO ▲ 382
3,092
30-day peak: 3,134
Rank NA ▼ 42 places
#164
US #94 in US
30 days · prev. #122 · best #122
Last updated:

How does Trae play?

Rating 1.10 (from 333 matches) K/R 0.77 ADR 80.9 from 383 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 333 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 14%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 51%−1 pp · Ø 52% better than 35%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 70%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.06).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 7%−5 pp · Ø 12% better than 43%
K/D 1.11+0.05 · Ø 1.06 better than 59%
Pistol kills per match 2.5 from the last 333
Knife kills 5 in 333 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 56%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 56x 4K, 5 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 4%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 31%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.10, ADR +7.9, Headshots +2 pp, Win rate +9 pp, ELO +439
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.69). Slightly above the average (0.75).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −75 ELO
54 matches · 46% win rate
On Ancient −11 ELO
55 matches · 51% win rate
On Mondays +66 ELO, win rate 47%

Trae loses the most ELO in match 3 of the day: −75 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
49% better than 25%
0.76 right on the average
79.9 better than 38%
1.08 better than 54%
52% of 554 duels better than 46%
41% of 75 situations better than 57%
Dust 260
48% better than 25%
0.75 better than 45%
80.2 better than 39%
1.05 better than 41%
50% of 239 duels better than 35%
43% of 35 situations better than 60%
Ancient55
51% better than 35%
0.85 better than 86%
88.3 better than 78%
1.18 better than 84%
54% of 247 duels better than 59%
32% of 34 situations better than 32%
Anubis40
60% better than 67%
0.78 better than 62%
80.3 better than 42%
1.13 better than 71%
49% of 161 duels better than 30%
46% of 24 situations better than 69%
Nuke21
52% better than 26%
0.83 better than 76%
88.1 better than 75%
1.19 better than 80%
51% of 76 duels better than 37%
60% of 20 situations better than 90%
Inferno18
67% better than 66%
0.75 better than 34%
78.0 better than 20%
1.08 better than 35%
50% of 64 duels better than 19%
56% of 9 situations better than 82%
Cache5
40% -
0.69 -
69.8 -
1.02-
60% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Trae plays

Across 383 matches Trae averages K/R 0.77 and ADR 80.9; the rating across the 333 rated matches is 1.10. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 54% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 161 of 333 matches the rating was 1.10 or higher (48%), in 90 it was below 0.90. In 268 matches with detailed stats: 56 4Ks and 5 aces. Best month by rating: September 2026 at 1.13. Trae loses the most ELO in match 3 of the day (−75 ELO, win rate 46%). Things go best on Dust 2 (+179 ELO, win rate 48%). From match no. 5 of the day on, things go best: 57% win rate, +179 ELO. Improved over the last three months: K/R +0.10, ADR +7.9, Headshots +2 pp, Win rate +9 pp, ELO +439. Last 30 days: 103 matches, win rate 55%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.