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ToxicoN

Ukraine
On FACEIT since 2019 309 matches tracked 75 matches in 30 days
ELO ▲ 472
3,427
30-day peak: 3,427
Rank EU ▲ 7,444 places
#1,989
Ukraine #155 in Ukraine
30 days · prev. #9,433 · best #1,838
Last updated:

How does ToxicoN play?

Rating 1.05 K/R 0.72 ADR 79.2 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 309 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 55%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.07+0.01 · Ø 1.06 better than 48%
Pistol kills per match 2.7
Knife kills 2 in 309 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.7%−1.0 pp · Ø 13.7% better than 23%
3K rounds 3.7%−0.6 pp · Ø 4.3% better than 26%
MVPs per match 2.1−0.3 · Ø 2.4 better than 17%
4Ks and aces 27x 4K, 5 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 66%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +609
= Stayed the same
Headshots at 55%, Win rate at 57%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −6.2

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.70 (at the start 0.77). Clearly below the average (0.75).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −3 ELO
59 matches · 51% win rate
In match 3 of the day +50 ELO
56 matches · 46% win rate
Between 6:00 and 12:00 +46 ELO, win rate 50%
On Saturdays +84 ELO, win rate 46%

ToxicoN loses the most ELO on Ancient: −3 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 47 · Mirage
  4. Highest rating in a match: 2.59 · Mirage

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
59% better than 70%
0.78 better than 61%
84.3 better than 62%
1.13 better than 72%
50% of 401 duels better than 35%
42% of 76 situations better than 60%
Dust 279
65% better than 84%
0.70 better than 25%
76.4 better than 23%
1.03 better than 36%
48% of 262 duels better than 26%
46% of 48 situations better than 70%
Ancient59
51% better than 36%
0.66 better than 10%
74.5 better than 13%
0.93 better than 12%
46% of 227 duels better than 16%
32% of 41 situations better than 32%
Anubis36
47% better than 24%
0.68 better than 18%
75.5 better than 20%
0.99 better than 27%
41% of 119 duels better than 5%
22% of 23 situations better than 15%
Nuke21
52% better than 32%
0.79 better than 61%
85.5 better than 67%
1.11 better than 60%
46% of 87 duels better than 17%
33% of 9 situations better than 35%
Cache6
33% -
0.68 -
74.9 -
0.99-
47% of 19 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ToxicoN plays

Across 309 matches ToxicoN averages K/R 0.72, ADR 79.2 and a rating of 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 55% headshots. The strongest map is Dust 2 with a 65% win rate in 79 matches. In 133 of 309 matches the rating was 1.10 or higher (43%), in 114 it was below 0.90. In 249 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: July 2026 at 1.20. ToxicoN loses the most ELO on Ancient (−3 ELO, win rate 51%). Things go best in match 1 of the day (+519 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +519 ELO. Improved over the last three months: ELO +609. Got weaker: K/R −0.07, Rating −0.08, ADR −6.2. Unchanged in recent months: Headshots at 55%, Win rate at 57%. Last 30 days: 75 matches, win rate 65%, net ELO +462.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.