ToxicSteff

CN
129 matches tracked 128 matches in 30 days
Last updated:

How does ToxicSteff play?

Rating 1.17 (from 128 matches) K/R 0.83 ADR 86.8 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 128 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 56%+5 pp better than 81%
AWP share of kills 12%+1 pp better than 62%
K/D 1.19+0.15 better than 89%
Pistol kills per match 3.1
Knife kills 1 in 129 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.4%+1.0 pp better than 72%
Rounds with 3K 5.7%+1.6 pp better than 93%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 29x 4K, 5 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 2.3−1.8 better than 6%
Enemies flashed per round 0.36+0.06 better than 69%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 129 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −30 ELO
46 matches · 54% wins
On Saturdays +75 ELO, win rate 46%

ToxicSteff loses the most ELO from match 5 of the day: −30 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 2.13 · Nuke
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
59% better than 78%
0.88 better than 93%
91.7 better than 89%
1.24 better than 93%
59% of 212 duels better than 87%
48% of 23 situations better than 78%
Dust 236
56% better than 63%
0.81 better than 80%
88.8 better than 84%
1.15 better than 82%
50% of 173 duels better than 41%
29% of 28 situations better than 25%
Ancient23
83% better than 99%
0.86 better than 92%
84.9 better than 66%
1.25 better than 96%
55% of 105 duels better than 68%
21% of 14 situations better than 13%
Anubis9
33% -
0.62 -
69.2 -
0.79-
39% of 49 duels -
25% of 4 situations -
Inferno9
78% -
0.79 -
80.1 -
1.06-
61% of 36 duels -
0% of 2 situations -
Cache3
67% -
0.85 -
80.7 -
1.15-
69% of 13 duels -
0% of 1 situations -
Nuke3
100% -
0.92 -
92.4 -
1.39-
70% of 10 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ToxicSteff plays

Across 129 matches ToxicSteff averages K/R 0.83 and ADR 86.8; the rating across the 128 rated matches is 1.17. Biggest strength: Rounds with 3K at 5.7%. That is better than 93% of players on level 10. Most room to improve: Utility damage per round at 2.3. That is better than only 6% of players on level 10. On average 17.6 kills per match, 56% of them headshots. The strongest map is Ancient with a 83% win rate in 23 matches. In 70 of 128 matches the rating was 1.10 or higher (55%), in 31 it was below 0.90. In 128 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: September 2026 at 1.19. ToxicSteff loses the most ELO from match 5 of the day (−30 ELO, win rate 54%). Things go best in match 1 of the day (+113 ELO, win rate 75%). Last 30 days: 128 matches, win rate 62%, ELO balance +251.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.