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ToweR

Denmark
On FACEIT since 2014 151 matches tracked 20 matches in 30 days
ELO ▼ 7
3,070
30-day peak: 3,198
Rank EU ▼ 2,331 places
#7,267
Denmark #258 in Denmark
30 days · prev. #4,936 · best #4,419
Last updated:

How does ToweR play?

Rating 1.05 K/R 0.75 ADR 81.4 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 151 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (54%).

Headshot rate 58%+4 pp · Ø 54% better than 79%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.07+0.02 · Ø 1.05 better than 48%
Pistol kills per match 2.4
Knife kills 2 in 151 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 25%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 14x 4K, 1 ace in 73 matches

Utility and deaths

Strength
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 85%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 75%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +77
= Stayed the same
ADR at 80.5, Win rate at 55%
▼ Got worse
K/R −0.05, Rating −0.06, Headshots −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.72 (at the start 0.77). Slightly below the average (0.75).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −139 ELO
35 matches · 57% win rate
In match 3 of the day +13 ELO
26 matches · 50% win rate
On Mondays −40 ELO, win rate 46%

ToweR loses the most ELO on Anubis: −139 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 34 · Anubis
  4. Highest rating in a match: 2.20 · Anubis

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis35
57% better than 56%
0.76 better than 54%
83.3 better than 59%
1.03 better than 40%
47% of 143 duels better than 22%
53% of 19 situations better than 83%
Inferno33
55% better than 29%
0.68 better than 11%
76.2 better than 10%
0.98 better than 12%
50% of 118 duels better than 20%
38% of 13 situations better than 42%
Ancient32
56% better than 53%
0.80 better than 71%
85.8 better than 69%
1.09 better than 62%
53% of 105 duels better than 54%
43% of 23 situations better than 63%
Nuke24
50% better than 27%
0.74 better than 39%
78.1 better than 31%
1.01 better than 30%
54% of 92 duels better than 55%
64% of 11 situations better than 93%
Cache18
61% better than 55%
0.81 better than 64%
84.0 better than 50%
1.17 better than 70%
56% of 79 duels better than 60%
67% of 9 situations better than 95%
Mirage6
67% -
0.67 -
75.6 -
0.97-
40% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ToweR plays

Across 151 matches ToweR averages K/R 0.75, ADR 81.4 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 58% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 57 of 151 matches the rating was 1.10 or higher (38%), in 52 it was below 0.90. In 73 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. ToweR loses the most ELO on Anubis (−139 ELO, win rate 57%). Things go best on Nuke (+119 ELO, win rate 50%). From match no. 5 of the day on, things go best: 65% win rate, +68 ELO. Improved over the last three months: ELO +77. Got weaker: K/R −0.05, Rating −0.06, Headshots −6 pp. Unchanged in recent months: ADR at 80.5, Win rate at 55%. Last 30 days: 20 matches, win rate 50%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.