Tota___

Russia
240 matches tracked 24 matches in 30 days
Last updated:

How does Tota___ play?

Rating 0.86 K/R 0.62 ADR 69.7 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 240 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 2 about average weaker than most
Level 2

Compared with 532 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 22%
Opening duels won 43%−5 pp · Ø 48% better than 24%

Clutch

Average
Last one alive

33% of 1v1s won and so slightly below the average (36%).

Clutch 1v1 won 33%−3 pp · Ø 36% better than 37%
Clutch 1v2 won 18%−6 pp · Ø 24% better than 42%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 43%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so slightly below the average (0.91).

Headshot rate 41%+2 pp · Ø 39% better than 61%
AWP share of kills 0%−13 pp · Ø 13% better than 3%
K/D 0.85−0.06 · Ø 0.91 better than 36%
Pistol kills per match 1.6
Knife kills 2 in 240 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so clearly below the average (3.4%).

2K rounds 10.6%−1.4 pp · Ø 12.0% better than 24%
3K rounds 2.5%−0.9 pp · Ø 3.4% better than 21%
MVPs per match 1.7−0.3 · Ø 2.0 better than 31%
4Ks and aces 15x 4K, 1 ace in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.21).

Utility hit rate 36%+3 pp · Ø 33% better than 73%
Utility damage per round 2.8−0.6 · Ø 3.4 better than 41%
Enemies flashed per round 0.06−0.15 · Ø 0.21 better than 10%
Deaths per round 73%−1 pp · Ø 74% better than 69%

Progress

One value per month, dashed line is the level 2 average
Whether Tota___ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 240 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: October 2026 with 0.67.

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −127 ELO
25 matches · 32% win rate
On Anubis −83 ELO
45 matches · 60% win rate
Between 18:00 and 24:00 −30 ELO, win rate 44%
On Wednesdays −118 ELO, win rate 35%

Tota___ loses the most ELO in match 2 of the day: −127 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 1.57 · Mirage

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
54% better than 75%
0.65 better than 42%
71.6 better than 35%
0.88 better than 37%
42% of 385 duels better than 21%
39% of 64 situations better than 61%
Mirage61
46% better than 43%
0.58 better than 20%
66.7 better than 20%
0.82 better than 24%
43% of 180 duels better than 29%
23% of 48 situations better than 15%
Anubis45
60% better than 85%
0.60 better than 23%
67.3 better than 18%
0.84 better than 31%
41% of 175 duels better than 19%
46% of 28 situations better than 75%
Ancient24
33% better than 6%
0.66 right on the average
75.5 better than 60%
0.88 better than 47%
45% of 87 duels better than 45%
19% of 16 situations better than 14%
Inferno13
62% -
0.60 -
70.5 -
0.84-
45% of 66 duels -
33% of 3 situations -
Nuke3
67% -
0.51 -
56.5 -
0.73-
40% of 10 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tota___ plays

Across 240 matches Tota___ averages K/R 0.62, ADR 69.7 and a rating of 0.86. Most room to improve: 3K rounds at 2.5%, better than only 21% of level 2 players. Averages 13.7 kills per match with 41% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 47 of 240 matches the rating was 1.10 or higher (20%), in 145 it was below 0.90. In 240 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 0.91. Tota___ loses the most ELO in match 2 of the day (−127 ELO, win rate 32%). Things go best in match 4 of the day (+86 ELO, win rate 68%). Match no. 3 of the day goes best: 74% win rate, +50 ELO. Last 30 days: 24 matches, win rate 38%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.